The Labyrinth
Within the depths of the forests of Brisshal, a small group of adventurers finds themselves confronting the entrance of…something which seems to head deep into the underground. The exterior, pristine and well-maintained compared to the brush around it, would for some give off concerning vibes - but for the brave Starcalled, it's nothing more than a day trip into the unknown. Whether through folly, misinformation, or true lack of concern for their safety, they agree to enter the tunnels, throwing caution to the wind as they assume nothing more of the ominous entryway.
As darkness surrounds them, the whisper of wind, the soft grinding of stone, and the sudden diminishment of light catches their attention. Looking back, they find the entryway they had just used...gone. Sealed over, as if it never existed - a solid, stone wall in its place.
There is but one way to take, the pathway forward leading deeper into the depths. A pathway, which before they know it, leads the group to a fork in the road, numerous paths leading in each different direction - each as promising as the next. As they consider their predicament, they are left with but one realisation - their only way out, is to continue forward, to find an escape further in - and perhaps something more?
For now, they find themselves facing a single choice - which of the four paths ahead will they take; the far left tunnel that appears dark, gloomy and...is that the sound of running water? The central-left option, which houses a soft purple glow and seems to smell of lilacs? Perhaps the central-right option, which seems to draw in a breeze, but angles its floor sharply downwards. Or, maybe, they'll choose the far-right option, which leads upwards sharply, but seems to only get darker the further along it goes...
Cycle 0; The Fork
Exploration
Use Knack to guide the group forward, reading the stonework around you, the feel of the air, or some other symbolism that urges you in a specific direction.
Use Knowledge to determine the best route through finding commonly known, or not-so-commonly known, details about the options before you.
Investigation
Use Awareness to notice small details in the air around you that may lead you towards the true path, or that may keep you away from far more dangerous ones.
Freeform
Should players choose to forgo the above actions, they can always freeform - who's to say you need to explore anything, or investigate anything? You're here on an adventure, and what's an adventure without randomly blundering forward in the hopes of finding something of interest...or perhaps a mistake or two!
Cycle 0 Rules
- No minimum/max word limits for posting. Muse is fickle, and we all know it comes and goes.
- You may post numerous times during this cycle, however standard TerraSphere rules apply (no double posting).
- Play Sheets are not required at this time, however you can prepare one which can be adjusted later in the challenge if required/desired. A cycle note will be placed if a set sheet is required.
- Cycle updates will occur no later than forty-eight (48) hours from initial cycle posts. If you're unable to make that time frame, shoot @Shadow Wolf a message on Discord. I'm understanding, and it won't be a huge deal once in a while!
- A Communications Thread is available for any lengthy communication that players feel is required beyond their post. Feel free to use this for general chatting, planning, or other topics as you desire!
- Homebrew Content: At this time only Homebrew Content from Shadow Wolf's Lair will be included for playtesting reasons.
- @Ronja Bubblyfoot, @Valmont, @Fiora Di Angelo, @Rael, @Zelrius, and @Aalam Abungu...welcome to the Labyrinth!
As this system uses the Homebrew content, the Energy Measurement System is in place.
This can be monitored in any way the player desires (a commentary at the bottom/top of the post, fancy BBCode bars, etc.).
Each player starts with a base 100 EN, and gains +10 per Armour rank. I've taken the liberty to outline the EN for each player below, to give an example and hopefully make this easier on everyone, based on their ranks at time of sign-up! If there are changes to your armour rating, please feel free to update accordingly!
Ronja Bubblyfoot: 150 EN (A Rank Armour)
Valmont: 120 EN (D Rank Armour)
Fiora Di Angelo: 140 EN (B Rank Armour)
Rael: 130 EN (C Rank Armour)
Zelrius: 140 EN (B Rank Armour)
Aalam Abungu: 140 EN (B Rank Armour)
This can be monitored in any way the player desires (a commentary at the bottom/top of the post, fancy BBCode bars, etc.).
Each player starts with a base 100 EN, and gains +10 per Armour rank. I've taken the liberty to outline the EN for each player below, to give an example and hopefully make this easier on everyone, based on their ranks at time of sign-up! If there are changes to your armour rating, please feel free to update accordingly!
Ronja Bubblyfoot: 150 EN (A Rank Armour)
Valmont: 120 EN (D Rank Armour)
Fiora Di Angelo: 140 EN (B Rank Armour)
Rael: 130 EN (C Rank Armour)
Zelrius: 140 EN (B Rank Armour)
Aalam Abungu: 140 EN (B Rank Armour)
Last edited:
