Human Devi

System

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Character


Devi

Race: Human
Age: 29
Sex: Female

Sexuality: Bisexual
Relationship: Single

Height: 5'7"
Build: Muscular and toned
Reference: Here
Player


Chandana Chopra

Nationality: Indian
Age: 29
Sex: Female

Sexuality: Bisexual
Relationship: Single

Height: 5'4"
Build: Fit and lean
Reference: Here

Personality


At first glance, Chandana may appear cute and bubbly, approachable with just the right amount of charm and mystique. Upon closer inspection, however, nine out of ten strangers often get intimidated by her look, especially her build and that easily frightening stare. Her whole life, she's learned to acclimate to that surface-level perception, so she tries to be distant, careful not to cause any negative feelings in others while respectfully helping those she can in her own little way. She does come off as a little high and mighty sometimes, which is ironic considering she'd quickly abandon her morals for enough money. Her usual excuse? "We live in a society..."

Positive: Helpful, Respectful, Selfless
Negative: Expedient, Sanctimonious, Venal

Background


Born to a middle-class family, Chandana turned to prizefighting after her twin sister "died" when the latter's workplace burned down. She was recruited by a local team through its owner who went to school with her and remembered her as their batch's star athlete.

With their backing and support, Chandana managed to rack up a respectful number of wins, qualifying her for a national tournament. Unfortunately for that dream, however, she soon received information that her sister's "death" was never what it seemed. Chandana could not ignore that tip and had to quit her successful career with her team's blessing, though they chalked it up to a much-needed hiatus.

Since then, Chandana started to investigate the true events surrounding her sister's disappearance. All her efforts led her to a game called Terrasphere. When she discussed everything with her former team's owner, the latter sponsored Chandana's copy of the game, meaning she used her wealth and influence to find a copy that Chandana could use in her investigation.

Now Chandana has begun playing the game, hoping she could find her sister in it or at least the truth of what truly happened the day she "died" and left their family in shambles.

Occupation: Mercenary (former prizefighter)
Special Skills: Fighting, cosmetics

Out of Character


Played by: @DeesTopiary
Player tag: @Devi

UI-locked? No
Year 8

IG (Genshin Impact) Dehya
RL (Genshin Impact) Dehya



Afflictions

Death: 0

 
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Devi

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Messages
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Build

Devi combines her Pyromancy, Martial Arts, and Crush Weapons proficiencies to become an efficient, effective, and effin' great fighter-for-hire. The mercenary who'll do anything for money can burn people with her greatsword, burn people with her great fists, or just burn people with her greatness. Whatever happens, someone gets set on fire. If the bad guys are lucky, it'll just be Devi's fists for the intimidation factor. If they aren't, well, then they're getting roasted while getting roasted verbally to boot.

Equipment Tags


Sword



Polearm

Devi's Sword (Polearm) is a pretty good starting weapon that suits her overall skills. Although forged as a greatsword, Devi uses this weapon more like a poleaxe or a quarterstaff mace to crush her targets' heads and limbs.

Common Armor



Heavy Armor

Devi's Common Armor (Heavy) is a pretty good starting armor that suits her overall skills. Although the armor includes a gladiator-like helmet, Devi opts not to use it so as not to restrict her line of sight. Also, it does not work well with her hair.



Trait Description

Magic Receptacle: Sound. Devi's hearing is impaired in exchange for the ability to perceive magic through sounds, hearing the melody of Harmonic Magic or the howling of Aeromancy. This trait is permanently active, which can amplify her magical senses to a detrimental level depending on how concentrated the magic she is perceiving is.
 
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Devi

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Messages
67
Gold
0
Mastery
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Valor
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Skills

Descriptions & Shortcuts



Magnesium Fist

[Stable Attack] (Offense) (Attack) Devi performs a rudimentary and reliable attack. This attack uses d20s instead of d100.

The special chi of the Iron Fist bestowed by Shou-Lao— Wait, wrong universe. Devi sets her fists on fire and punches people with them. That's...pretty much it. [Pyromancy] [Martial Arts]
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Eruption

[Burst Attack] (Offense) (Attack) (Special) Devi performs a risky explosive attack, rolling a 10d20 and adding a d20 for each mastery and weapon rank (max: 20d20). She is Vulnerable.

Devi sets her greatsword on fire before plunging the flaming weapon straight into the ground before her, unleashing a wave of furious fire that engulfs anything and everything around her. [Pyromancy] [Crush Weapons]
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Fury of the Fiery Furry

[Wild Attack] (Offense) (Attack) Devi makes a bombastically unrefined attack, rolling 2d100 and counting only weapon ranks.

Devi sets her fists on fire, but instead of just punching people with them like a rational human being, she actually goes a step further and goes ham on them. Like a roast ham. Or an enraged kid who just starts throwing fists with brain empty. [Pyromancy] [Martial Arts]
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Fireball Special

[Reckless Attack] (Offense) (Attack) (Special) Devi performs a high-risk chaotically turbulent attack: Nat-100 or Nat1+100 = damage * 2; Nat-200 (100,100), damage * 7. She gains the Vulnerable State.

Devi heats herself up before hurling a fireball at a target. Flammable hot air, no joke, wafts around her, which she can then use to will into existence a ball of fire in her hands, a perfect projectile for when you're about to commit a crime. [Pyromancy] [Martial Arts]
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Burn, Baby, Burn!

[Overload] (Bonus) Devi overloads her abilities and shuts down briefly afterward, or stands in place to overcharge her abilities. As a Bonus Action, her attacks and buffs gain a 20 (D) 30 (B) 40 (S) bonus while heals gain a 10 (D) 15 (B) 20 (S) bonus. She cannot move this cycle. If a battle map is not used, she rolls ALL her saves with Disadvantage in the next damage phase.

Devi sets herself and everything else around her on friggin' fire. Burn, baby, burn! [Pyromancy]
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Flame Kisses

[Area Effect] (Free) (Bonus) Devi's attacks affect an area. As a Free Action, she distributes her damage in any amount to the targeted enemy and any other enemies adjacent to them, taking retaliation (if any) from each enemy she attacks this way. As a Bonus Action, she deals 1d20 (D) 2d20 (B) 3d20 (S) flat Damage to the targeted enemy and all other enemies adjacent to them. This BA does not trigger retaliation damage. When the battle map is not in use, she may target any enemies that are narrative close to one another.

Each time a heated Devi strikes, wisps of fire and flame flow from her, torching those unfortunate enough to be close. [Pyromancy]
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Straight Punch

[Attack] (Base) (Offense) (Attack) Devi performs a basic attack.

Devi just punches someone in the face. It's the most basic of attacks. What do you want from her? Dude probably deserved it anyway. Devi doesn't punch old ladies for no reason. [Martial Arts]
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Takin' a Breather

[Recover] (Base) (Action) Devi recovers her HP by 1d20, doubling their roll result on a nat-20.

Devi takes a moment to catch her breath. Fightin' is hard work, so she needs to get her quick break when she can. Can't win a fight if you're too winded, her trainer always said! [Martial Arts]
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Higher, Further, Faster

[Rush] (Base) (Bonus) As a Bonus Action, Devi doubles her total movement count this cycle.

Devi wills herself to move faster. Maybe she forces herself to. Maybe she realizes she needs to. Maybe it's Maybelline adrenaline. [Martial Arts]
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Abs for Days

[Healthy] (Passive) Devi is the picture of health. As a Passive, she Gains 25 HP.

Devi believes in the old adage that no pain, no gain, which is why she works out every chance she gets. No one has better abs than Devi. NO. ONE. Argue and she'll shred you with those abs. [Martial Arts]
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Closer Arts: Way of the Gottem

[Duelist] (Bonus) Devi deals more damage up close. As a Bonus Action, if she attacks an enemy in melee (while on their square, or an adjacent square if they are oversized), her attack gains 20 (D) 30 (B) 40 (S) extra damage. [Martial Arts] [Crush Weapons] [Slash Weapons]
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Crush Assault

[Attack] (Base) (Offense) (Attack) Devi performs a basic attack.

Devi swings her greatsword around with zero grace or finesse, intendin' to crush whatever is in her way. It's not pretty but it gets the job done. [Crush Weapons]
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Slash Assault

[Attack] (Base) (Offense) (Attack) Devi performs a basic attack.

Devi swings her greatsword around with zero grace or finesse, intendin' to slash whatever is in her way. It's not pretty but it gets the job done. [Slash Weapons]
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Skill Title

[Skill Type] (Skill Tags) Mechanics information. Mechanics information. Mechanics information. Mechanics information. Mechanics information. Mechanics information. Mechanics information. Mechanics information.

Flavor Information. Flavor Information. Flavor Information. Flavor Information. Flavor Information. Flavor Information. Flavor Information. Flavor Information. [Mastery Tags]
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Flowing Heavens Archery

[Attack] (Attack Action) Arjuni performs a basic attack. She proficiently shoots an enemy with her bow, sometimes augmenting the shot with Hydromancy or even Divine Magic.

With the Sharpshooter bonus action, this skill deals more damage at range, allowing for extra damage if Arjuni is not in the enemy's square before or after she attacks. [Hydromancy] [Ranged Weapons] [Divine Magic]
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Mountain Grace

[Recover] (Action) Arjuni recovers flat HP. She takes a breather, patches up a wound, drinks a potion, calms down, etcetera. Most of the time, she just takes a moment to meditate, as if she was in the mountains all alone.
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Hidden Ability

[Rush] (Bonus Action) Arjuni devotes all of her attention to moving, doubling her total movement count this cycle. She is not known for her great speed, which inspires the name of this skill.
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Heavenly Rain

[Hinder] (Defensive Attack Action) Arjuni performs an attack that hinders her enemy, damaging their stability (SP). She coalesces atmospheric frost and snow to summon a Sacred Winter Pearl that cripples, slows, and disrupts her target.

With the Enforce bonus action, this skill damages the enemy's health (HP) instead of their stability (SP) and allows for extra damage. [Hydromancy]
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Itinerant of the Clouds

[Ultra Hinder] (Special Defensive Attack Action) Arjuni performs an attack that greatly hinders her enemy, damaging their stability (SP). She coalesces atmospheric frost and snow to summon a powered-up Sacred Winter Pearl that cripples, slows, and disrupts her target.

With the Enforce bonus action, this skill damages the enemy's health (HP) instead of their stability (SP) and allows for extra damage. [Hydromancy]
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Snow Raid

[Sneak Attack] (Attack Action) Arjuni performs a sneak attack while on the enemy's square or on a square adjacent to them, and if successful, deals 40 extra damage. She unleashes an unexpected frigid shot in an attempt to catch her opponent off-guard.

With the Sharpshooter bonus action, this skill deals more damage at range, allowing for extra damage if Arjuni is not in the enemy's square before or after she attacks. [Ranged Weapons]
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Piercing Caprice

[Critical Attack] (Special Attack Action) Arjuni performs a risky attack with Advantage and an expanded critical range, and if successful, multiplies her damage by 3 (4 if it's a nat-100); however, she gains the Vulnerable State. She unleashes a deadly direct damage frigid shot in an attempt to expose the enemy's weak point.

With the Sharpshooter bonus action, this skill deals more damage at range, allowing for extra damage if Arjuni is not in the enemy's square before or after she attacks. [Ranged Weapons]
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Frost Herald

[Heal] (Support Action) Arjuni performs a heal on herself and allies. Using a Wintervein Talisman, she brings forth the Frost Herald to keep her and her friends alive through healing over time.

With the Cure bonus action, this skill allows her to also cleanse or dispel negative debuffs or conditions from a healed ally. [Divine Magic]
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Blossom of the Red Lotos

[Power Heal] (Special Support Action) Arjuni performs a powerful heal on herself and allies but gains the Vulnerable state. Using a Wintervein Talisman, she brings forth a powered-up Frost Herald to keep her and her friends alive through healing over time.

With the Cure bonus action, this skill allows her to also cleanse or dispel negative debuffs or conditions from a healed ally. [Divine Magic]
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Devi

H
Messages
67
Gold
0
Mastery
0
Valor
0
Event
0
Special
0
Storage

Flavor items



Sword


Devi's Sword (Polearm) is a pretty good starting weapon that suits her overall skills. Although forged as a greatsword, Devi uses this weapon more like a poleaxe or a quarterstaff mace to crush her targets' heads and limbs.

Wait, that's not how you use a greatsword! Oh, cheeses! She's crazy! Guys, help! Toast... Wait! Gah! I'm dying!

Common Armor


Devi's Common Armor (Heavy) is a pretty good starting armor that suits her overall skills. Although the armor includes a gladiator-like helmet, Devi opts not to use it so as not to restrict her line of sight. Also, it does not work well with her hair.

Dang, girl! That armor looks good on you! Wait, shouldn't it have a helmet? Whoa, stop! Don't throw it at me! I was just asking! Oh, cheeses!

Other Flavor Equipment: A standard issue Lions Pride badge (definitely not hers), a broken blade (which she considers a trophy from her first fight in the game), a set of bone dice, and a leather pouch that contains all her gold.
 
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