(Preview) More Rule Testing
SP Actions
Based on the feedback from Red Fever and in the past week about how SP's low values feel bad to use. I want to try something to make it feel better to use.
The goals for these changes:
Some actions are very niche and as a result might not come into play in specific battle. I'm still figuring out a way to make them more flexible so the following draft might help prevent players from taking actions that won't be used.
Below are two versions that are being considered:
These are just my thoughts for the time being, what do you think?
SP Actions
Based on the feedback from Red Fever and in the past week about how SP's low values feel bad to use. I want to try something to make it feel better to use.
The goals for these changes:
- Boost the SP damage value to make it feel more impactful.
- Make it possible for a character to specialize in dealing SP damage. This means that in a small group, all you might need is one SP specialist and possibly a backup, essentially freeing up action slots for other team members.
- Hinder and Ultra Hinder will now exclusively deal SP damage.
- Alter Hinder will now allow you to: distribute HP and SP damage how ever you like (great for finishing off an SP bar without wasting the rest of the damage)
- Damage buff will affect these actions as normal.
- Prototype-A Ultra Hinder: 3d100 at A-rank+ (similar to 1.1 Prototype Reckless Attack)
- Prototype-B. Another direction to go with Hinder is to actually make it more stable, to help DM set SP appropriately.
- Prototype-B Hinder: 1d100+25 as the base
- Prototype-B Ultra Hinder: 2d100+50 as the base
- The downside of making Hinder too reliable is that it really removes the drama that comes from failures that we often see on TS.
Some actions are very niche and as a result might not come into play in specific battle. I'm still figuring out a way to make them more flexible so the following draft might help prevent players from taking actions that won't be used.
Below are two versions that are being considered:
- Inspire, Haste, Carry, Reposition can now be swapped out with any actions once per battle.
- Inspire, Haste, Carry, Reposition can now be swapped out with any of the ones listed at any time.
These are just my thoughts for the time being, what do you think?
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