250 / 250
Hydromancy
Beast Arts
Illusion Magic
Spirit Magic
-0 damage from Retal
+120 damage to next three (3) attacks to Fiora Di Angelo
+120 damage to next three (3) attacks to Fiora Di Angelo
As Fiora's strike seemed to pass through the area without any effect, Kyra couldn't help but bite her lip. They weren't making anywhere near as much progress as she would've liked - and although her small vixen companion was managing to whittle away at the health bar of the creature, she knew it wasn't making as much as a difference as she wanted.

Fiora...I'm going to try something else - you're going to have to go a second without a health boost!
She focused on the same energy, letting it flow between herself and Fiora's forms. As it connected, she changed the feeling within her connection, focusing on empowering the other individual rather than closing the wounds. She turned her attention to tightening the muscles, boosting the adrenaline, anything she could think of that would give the fighter a significant bonus in combat.

There...try that!
The Fox's Teeth!
❰ Siondhe's PlaySheet ❱
Alternative Action: —
Rolls
❰ Action ❱
1d100(100) + [30] + 25 + 25 = 360 / 3
+120 extra damage to 1 target for 3 attacks
Spirit Magic | Kyra Varyth | 2015
❰ Bonus Action ❱
(BA) Ultra Torment.
Torment damage doubled.
Deal 40 flat damage to an enemy adjacent to you.
Siondhe | Thread Code
❰ Free Action ❱
N/A.
The Spirit of the Lighthouse
DC 100 RETAL 65
DC 100 RETAL 65
❰ 713 / 1,500 ❱
Elusive Spirit. Individuals only take retaliation damage when directly attacking The Spirit of the Lighthouse, and take no damage from supportive actions.
Vindictive Spirit. Individuals who land critical hits also take double retaliation damage.
Dissonance. Any time an individual attempts to attack The Spirit of the Lighthouse, roll 1d20. On a result of three (3) or lower, the player suffers one (1) of the following effects;
- If the player has no previous Dissonance effects, they miss their strike.
- If the player has one previous Dissonance effect, they suffer a single debuff to their next attacks; subtracting 2d6 from any attack rolls.
- If the player has two (2) or more previous Dissonance effects, they divide their attack rolls in half for any attacks made.
Corporeal Form. After taking damage from a direct attack, The Spirit of the Lighthouse transitions into a corporeal form for one (1) turn. It is immune to all damage, and deals half retaliation damage to all non-friendly individuals in the area.
TBD. Unknown capability. Revealed upon loss of health points.