Private Story Quest Camp Nisus Mop-Up: Hazchem Edition

Ludmilla Orphys

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Camp Nisus Research Compound. Islus, Tangleweaves. Midday.



'Research compound' may have been the name of this place, formerly.

To call the fungal hulk in its first stages of decay by that name now seemed...somewhat insulting.
She remembered the place. But despite that being about all she could remember, it certainly did not seem as though the MIT had treated their own property with care. Now, she and her team (@Hanno Futaba, @Imoogi) were supposed to solve their lingering problems. Typical scientific conduct.

Ludmilla, truthfully, did not recall much of what she had done within the camp, not at all. She could remember as far back as trying to scope out the area with the Lion Arms, then happening upon dead bodies...then a mind blank, probably some effect of the Fever that had so plagued the massed expedition. After that, she had found herself in the midst of a ridiculous battle against a troop of apes whose brains bizarrely protruded from their heads, and then yet another blank.

Her next memories are strange and disjointed. After the battle, she found herself free of the Fever with the administering of the Serenity Mist. Apparently, in her fevered daze, she had gorged upon the corpse of the slain leading ape; this did not bother her as much as it should have, but she nonetheless put up a façade of horror for onlookers while contemplating her next meal. The journey to the Kurungaar Mother had been mostly lucid, until its head burst and the hunger overwhelmed her mind.

As whatever passed for fate here would have it, that great beast was also her last meal of this life.

Yet here I am now. How bizarre.
Ludmilla muses to herself, breath hazing up the mask of the the hazmat suit that she had been loaned as part of the cleanup task. It was of the same sort that had been provided during the first administering of the working Serenity Mist, evidently the first line of defense against any effects of whatever wild leftover concoctions the MIT had slogged through before arriving at a working one. It was bulky, hard to breathe through and frankly unsightly to walk about in, but it would be better than having to experience what was allegedly a protracted period of total emotional derangement.

As the sun rose to midday height, Ludmilla approached the steps of the ruined MITHRA complex noted that she was the first to arrive. Not knowing how much time she had before the other showed up, the Faerin looks about surreptitiously.
Other rebuilding teams were hard at work, but none approached the huge mushroom. People seemed to have gotten the memo well enough. It would be easy to just slip in and case the joint...

Looking as natural as possible, Ludmilla steps through the threshold, hoping that the rest of her team will arrive just late enough.
 

Imoogi

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It was ridiculous how strictly this area seems to stick to the mushroom aesthetic - from mushroom monsters, to mushroom forests, and even this mushroom house rising above the center of the camp. Apparently it had been the location of some kind of science project, the sort of thing she would have loved to participate if it weren't for the fact it happened before she actually played the game.

How disappointing. But at least they were willing to let her poke around inside, under the guise of "cleaning".

She'd fought against the full suit they tried to force on her. She was an alchemist, after all - she could protect herself from a poison or two. Hell, she'd probably tasted things more dangerous than whatever the nerds in the mushroom had concocted. In the end, they'd reached the middle ground of a gas mask, some long gloves, and the promise that she'd let them do some decontamination on her once she was done.

Really, she'd be fine. As if a little poison could stop her.

The job listing had said to meet up here, but it seemed like no one had showed up yet. She snorted. Did the job's poster not even have the courtesy to show up early?

Well, if they weren't going to show up, she might as well take a peek inside the mushroom. She approached the entryway, only to pause as she saw someone already inside - someone who hadn't been able to avoid the hazmat suit, apparently. She titled her head and raised her hand.

Yo. You one of the mushroom cleanup crew?


@Hanno Futaba @Ludmilla Orphys
 

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Cleaning up was usually a rather chill task, but when it came to radioactive demon-corrupted mushrooms? Not so much. All sorts of things could happen, from monsters popping up to sudden levels of infection skyrocketing, needing an immediate retreat... And well, Hanno was there to be helpful for both of these situations.

His magical perception was helpful to realize if things were going too funky, and his build, being mostly based on protecting, was perfect in the case of an unexpected retreat or combat.

Even though he was obligated to wear this hazmat suit and mask (which Ghast, his shield, was also wearing a small mask on her central eye), Hanno didn't lose his usual cheerful behavior, and as soon as he got to the meeting spot, he flashed a grin to his two companions.

"Heya there. Yeah, mushroom cleanup crew, all ready-!" Hanno huffed, and his shield rumbled. "Leave the heavy work to me, and a bit of purification too. We have a bit of Rhiannon's power by our side."

@Imoogi @Ludmilla Orphys
 

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The innards of the giant mushroom were as one would expect a rotting mushroom be; Ludmilla could almost smell the musty stench of creeping mildew through her hazmat suit's air-filtering system. She had to give credit where it was due to the MIT for somehow introducing anachronistic technology of this level to Terrasphere's world, having not been able to do so when she first saw someone dressed in such gear. That was, of course, on account of the fact that there were much greater things at stake then.

Now, it was just her and the contaminated remnants of a horrific biocontamination accident, as she was led to believe. All around her are remnants of the Fever's mark on the famed scholars of the Institute, proving that even the sturdiest of minds would break under the tides of terror and chaos. A harrowing yet comforting thought for one such as herself, having personally been privy to the thoughts of something far beyond the realm of mortal comprehension.

Ludmilla cast her glance over smashed apparatuses, glass shards, dried spatters of mysterious fluids and major structural damage. A cage sat, empty and unlocked, in a corner of the room. It seemed of relatively humanoid capacity...was that a pair of broken glasses on the ground inside?

How horrific.

After making doubly sure nothing in the room was going to suddenly turn volatile or spring out at her from the rafters, Ludmilla sidles about a fallen containment tank, only to find that it had broken open on one side after having been tipped over. Perhaps, though, something might still be in there-?

Movement.

Gaze snapping back to the entranceway, Ludmilla is momentarily transfixed. Red, red, red eyes...whispers, deep within. A few seconds passed as Ludmilla simply stared at @Imoogi, unconcerned by her lacking protective equipment, spoken words registering on an awkward delay.

Hi, yes! That's right! I'm Ludmilla!


Barely seconds after her introduction, the third member of the team arrived. This one (@Hanno Futaba) looked far stronger than the other, radiating the same threatening air as those other veterans Ludmilla had seen before.

Oh goodie, we're all here!


Power of Rhiannon, was it? The goddess of the Faerin. That one Ludmilla had heard about. Then, she supposed she was grateful to have this one on her side.

Let's get rid of all the nasty leftover mist things then! I'm going to start looking over here!


 
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Imoogi

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Imoogi glanced between the two faerin. Apparently neither of them had managed to avoid getting a suit shoved on them. Just didn't have the force of will to oppose them, she decided.

She peered at Hanno's odd shield with it's little monogoggle. That was... weird. Maybe she could get him to let her take a sample later. Surely something with that many tentacles had to be useful for something...

Damn, must have been one hell of a party here... oh shit, is that blood?


Imoogi sounded a little too excited as she maneuvered around Ludmilla and approached one of the stained lab counters. With a complete lack of disregard for safety procedures she ran a finger over the reddish stain, pulled up her mask, and licked said finger.

A moment passed. Then she spat it out.

Ugh. Definitely not blood. Tastes like burning...


She dropped the mask back over her face, still trying to scrape the taste of dried slime out of her mouth. She pulled out her alchemy set and began to establish a little base of operations on the stained countertop.

I've got some bleach powder. Use as much as you like. I'm gonna check out these stains - probably good to know what they are, right?


And if it meant she could take time to scrape as many mysterious chemicals into vials in the process... well, no one had to know.

@Ludmilla Orphys @Hanno Futaba
 

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"Alrighty, Lud! In this case, I will go over there-" Hanno gestured, ready to take his path before noticing what the other girl was doing.

"... Buddy, what are you doing-?" Hanno frowned, looking at the beastfolk girl simply lick some random red thing she had just run her finger on.

Despite the momentary worry for the girl, it seemed like she was little to no affected by the liquid, so Hanno simply nodded along and gestured. "Well, I will do part of the clean up too. Let me know if you guys need any heavy lifting because I will ask about some stuff that I have no idea off to you guys for sure, so I at least want to help." Hanno said, taking a firm grip of his shield before moving to a particularly icky area.

Tapping the shield twice, Hanno nudged it an order, and the shield opened a wide mouth that started sucking some of the mist remains into its mouth, pretty much acting like a vacuum cleaner.

@Ludmilla Orphys @Imoogi
 

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That disdainful look that @Imoogi gave the two Faerin flew over Ludmilla's head. She simply assumed the Beastfolk had already adequately taken precautions against the possibly harmful environment. Truthfully speaking, Ludmilla was sure she wouldn't need this suit if the hazards were purely biochemical, but as she'd known personally, the Red Fever affected the mind and emotions as well. She could not, not again, that...

the hunger oh god the hunger
starving
ravenous
the hunger


...was natural selection, as it were. Well, if she could stomach what was a patch of possibly diseased contaminant, then Ludmilla had no cause for concern. Though, that does spark a different interest in her towards the serpentine girl, who seemed to have a biology uniquely resistant to noxious substances. How very intriguing.

Silently licking her lips behind the visor of her suit and nodding in the affirmative to @Hanno Futaba's delegation of tasks, Ludmilla resumes her task of inspecting the containment tank. Turning the thing over with strength disproportionate to her size, she peers inside and-

CLANG-CLANG-WHUMP-CLANG

The tank falls backwards as a whole colony of 'Verdant Trilobites', specified by Ludmilla's Investigation Mode, floods out of the rupture in its side. Her suit is torn by their sharp mandibles and stings; for a moment, Ludmilla is bowled over by their fluttering wings and obscured in the swarm's defensive fumes.

Coughing, Ludmilla rips off her helm to pull away the insects crawling into the gaps of her protective gear with unusual aggression. Her hands begin crackling with lethal celestial energy, before her rational mind remembers their mission.

Catch them! We need to catch them! They might be- ow!


One of the insects lands a bite on her, a burning sensation ensuing at the site of the wound. Could it be...?

 

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Imoogi jumped as the tank crashed against the ground, nearly dropping her vial of collected substance in the process.

God, could you be a little- oh.


Bugs skittered across the floor, leaving trails of fumes in their wake. They were too small for knives, and she didn't want to get too close, but...

Well, Ludmilla was in a hazmat suit, and so was Hanno. And while they were supposed to catch them, sometimes a few casualties couldn't be helped, right?

She grabbed once of the vials from her setup, one filled with a faintly green liquid, the other full of tiny pellets. Paralytic poison, meant for coating her daggers, but it could be useful for more than that. She popped open the corks and dropped one of the pellets into the poison. Almost immediately it began to sputter and fume.

Fire in the hole!


She'd always wanted to shout that.

The vial went flying, mist trailing in its wake as it arced towards Ludmilla and the swarm of insects. It landed on her, liquid spilling, and then the tiny explosive went off, enveloping the whole mess in a cloud of numbing fog.

@Ludmilla Orphys @Hanno Futaba
 

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With the sound of the tank crashing, Hanno jumped startled, and quickly turned in the direction of the sound, widening his eyes when noticing what had just happened.

"Oh damn it, are you okay?!" Hanno called for the other faerin, and cast a quick glance at the snake girl that had no protective suit at all! That was completely NSFW.

Seeing the situation and not wishing it to escalate, Hanno hurriedly prepared his divine power and erupted his aura, trying to coat Ludmilla with divine protection around her body, so even if the creatures pierced through her outfit, their bites would be only bounced off- And hopefully, just in time to protect her from Imoogi's bomb.

For Imoogi, Hanno did the same and hoped that it would be enough to shield her from any insect that decide to approach her.

"Really, we should have come more prepared, screw this!" He huffed.

@Ludmilla Orphys @Imoogi
 

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The removal of her protective helm was a split-second decision that would cost Ludmilla significantly as she was involuntarily exposed to the poisonous concoction tossed by @Imoogi, though @Hanno Futaba immediately responded with a protective aura to negate its effects.

The infected insects quickly fell to the ground, immobilised by the fulminating gases; that threat was neutralised deftly enough, but the harm had already been dealt to Ludmilla. None of the members of the cleanup crew had been present for the actual experiments, but they had presumably enough context to realise what was happening as Ludmilla fell to the ground along with the swarm that had been assailing her, clutching her throat with glazed, unfocused eyes.

Can't...breathe...


It would seem that some kind of rapid-acting condition had been spread through the multiple wounds that the stinging pests had managed to inflict before Hanno's intervention, reducing Ludmilla to a blinded and breathless state.

Just as the condition looked to be direly worrying, though, the writhing Faerin's faculties suddenly returned, leaving her huffing and twitching on the floor. Gulping in air, Ludmilla struggles to her feet amidst the paralyzed swarm. Her hazmat suit is quickly donned again, concealing her features once more as she provides a possible theory for that alarming turn of events.

...must be...leftover effects...prototype cure...


Slumping against a wall of mushroom-husk, Ludmilla takes a moment to regain her composure before anything else. It's as if she hadn't just been subject to a potent accidental bioweapon just moments ago as she pulls a large sack specimen container out of her inventory and begins to throw the insects inside.

How long does the poison last? I sure wouldn't want that to happen again before we're done here!


 
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Imoogi

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Imoogi watched as her potion did its work with the excitement. She'd been working on making a gas for ages, and until now it had only resulted in glass shards and spattered liquid eating holes in whatever she'd thrown it at....

Ludmilla didn't need to know that, of course.

As she recovered from the... "prototype cure", she had said? Imoogi took notes. Definitely needed to hunt some of that down while they were here. As a part of cleaning up, of course.

"No idea, actually. Either they're gone or I am once they're stunned like that."


She walked up to one of the insects, snatching it up before Ludmilla could get it in her sack. She held it in front of her like one might hold a cat, taking in its still-twitching legs and mandibles.

"If it's a problem, we could probably just kill them, right? Couldn't be hard to squash 'em."


"Not this one, though. I'm keeping this one."


She tucked the paralyzed trilobite under her arm. Who knew what she could do with this thing? It was as close to seeing Red Fever itself as she could get, and she definitely wanted to get her hands on some of that for 'research purposes'...

"Do you think there's more of these things hanging around? I can make more bug-bombs if we want to go through and just clear all these things out. Make it easier for other cleaners, right?"


@Hanno Futaba @Ludmilla Orphys
 

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Hanno frowned looking at Ludmilla's state, approaching her carefully when the insects were halted and leaning in with a concerned expression behind his mask. "Are you... Good..?" He asked, but soon the other faerin seemed to be standing just fine and ready to go, lifting huge sacks and everything.

"... You are sure die-hard too, buddy. But let us know if you are really okay... As for the cure--" Hanno pondered. "I am certain it should have leftovers, they wouldn't just get rid of all antidotes, after all." He said, fairly confident while watching the two girls picking up the bugs as if it was natural.

Hanno similarly reached for one, picking it up and turning it around to give a good analysis of it. "Y'know... I think I want two of these too. If you guys won't mind." There were one or two things he could think about it.

He then glanced at Imoogi, smirking. "These bombs are real good, so if you can get more of those ready just in case, it would be great! If we keep going, that is... I plan to keep my shield up all this time." Hanno said, picking up another paralyzed insect.

@Imoogi @Ludmilla Orphys
 

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Within her hazmat suit, Ludmilla's practiced smile widened for a moment at @Imoogi's mention of killing and squashing. Yes, it would be easy to do that. It would feel good to do that. Crunch crunch crunch. Made her hungry.
But they needed these things around to turn in their job as complete. Hopefully there would be an excuse for her later to do something about that appetite.

Yep-yep! I'm okay, see?


Throwing a bright thumbs-up at @Hanno Futaba, Ludmilla made it clear that she as well as could be again. She hadn't lost any HP from the condition, nor had the paralysis toxin affected her with how little she breathed in. His shielding magic did its job well. But it was his shield itself that Ludmilla was more interested in.

I'll have to keep an eye on that one.

Addressing Imoogi now as the three went about throwing the incapacitated insects into the sack, Ludmilla turned a particularly fat trilobite over in her gloved fingers before tossing it in. Entities put into sacks and buckets, when stored in the inventory, became items; so maybe, the poison wouldn't wear off?

Okie, I'll just try to keep them in my inventory as much as I can then.


Amateurs. Taking unauthorised samples en scene and announcing it was bad practice, suspicious conduct in any officiated company. Good thing that wasn't the case for now, but still; offering to be the pack mule and stowing a few things for oneself on the way was much easier.
Every now and then, a trilobite that was picked up would not enter the sack when she motioned to put it in, but rather ended up inside the side-pocket of her hazmat suit.

As they finished up with the insects and moved onto discussing further safety concerns, Ludmilla nodded her assent.

Yep-yep! But there's probably more than just creepy crawlies here too, if there was so much testing. Maybe bigger things.


Her cheeriness is momentarily dulled. There is acute awareness of danger in her voice.

Yes. I saw the Red Fever. It was a big, bi~g creepy crawly. It was thi~s big!


To demonstrate the truly horrific size of the Kurungaar Mother, Ludmilla stretches her arms wide, as wide as they'll go. Her hand hits a section of busted piping in the mushroom wall, and something gurgles within it. Her eyes flick to the noise, but nothing else; probably just stale water.

Rolls


Expertise Check
1d100 (84) + 10 = 94
Knack | Ludmilla Orphys | 1136

OOC: this check represents Ludmilla stealthily stowing several trilobites. You may choose to contest it with an equal or higher Awareness check, to notice either her suspicious conduct or the stowed insects in her pocket.


 

Imoogi

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Imoogi's eyes widened as Ludmilla attempted to describe the scale of the Kurungaar Mother. There were stories, of course, and there was a place not far north where one could apparently see the crater where it had once been, but...

"I still can't believe I missed it! That sounds way more exciting than cleaning up the mess it left.


She walked back to her makeshift lab, setting her stunned trilobite aside as she busied herself with making more of the paralytic poison. She'd have to name the bug, eventually. It was green and kinda leafy, so... maybe Cabbage...?

"I don't really think I need a shield, though - it's just bugs. Even if it's a big one, all you gotta do is bash it a few times right?"


Imoogi turned away from the counter with a grin and a couple of vials of both poison and pellets. She gave them both a shake, then passed out a few of each to Hanno and Ludmilla.

"Here. Just pour one into the other and throw it at something. Should work on anything we run into here."


She seemed awfully confidant as she began to stow her supplies back into her inventory. She finished it off by splashing some more poison on her appropirated trilobite and tucked it back under her arm.

"So, whaddaya think? Go deeper, see if we can find any cooler leftovers?"


@Hanno Futaba @Ludmilla Orphys
 

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Hanno sighed and nodded. "Alright, all good then, buddy." He smirked, continuing to help with the trilobites, taking a few glances at @Ludmilla Orphys. For a moment, it was strange for Hanno that she was trying to discreetly hide the insects in her suit, but as he saw her behavior continuing relentlessly, he slowly reminded himself of what Ludmilla was.

And of course, what she was doing in that combat. If he remembered well, that thing was her, right?

Pausing, Hanno took a mental note of it and looked away, for now pretending to not see it before his attention was caught by @Imoogi.

"It was big enough for people to just move inside of it as if it was a building." Hanno said, trying to give another analogy for the scale.

He then reached for the vials, grinning. "Thanks! I will make a good use of it-" Hanno said gratefully, turning to look at the long path they still had to seek if they wished. "Honestly? Yeah. I think that would be fun." He nodded in agreement.

Rolls


Expertise Check
1d100 (76) + 50 = 126

Awareness | Hanno Futaba | 1136

 

Ludmilla Orphys

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Uwah! So I just mix it up and throw? Wow!


Pocketing the two-part paralysis charge with clear awe at how simple its functionality was, Ludmilla looks to @Imoogi with admiration and nods enthusiastically at both her and @Hanno Futaba's assent to move forth deeper into the site.

Yep-yep! And it tasted so good! So good...so slimy and fresh. Yum yum!


As Hanno's noticing went unnoticed, Ludmilla allowed herself to slip her conversational guard to slip a little. Humming and skipping along in her bulky hazmat suit at the head of the group as they started down the corridors of the giant mushroom complex, her whole act was jarring, but at least if there were any unpleasant surprises ahead of the group;

snap
fssssssss

Ludmilla would trigger it first.

A trap.

Bracing herself for pain as she felt something snap and something begin hissing at the juncture of a narrow turn, a veil of soft swirling light enveloped the Faerin, who for all her casual prancing was now on a hair-trigger against nasty surprises.

Trap! Be careful, don't breathe it in!


Gas. Or spores? Nothing that can get through these suits. But better safe than sorry.

She could clearly hear movement dead ahead in the corridor - no, in the walls! How could something be moving in the walls?! Whipping around, Ludmilla looks all over for the source of the scurrying and gas release, finding one of the two. The remains of a puffball-like fungal growth dangled from the ceiling, a dusty green cloud of spores wafting about the area.

Imoogi, who had no protective gear to cover her skin, would feel a vague tickling sensation as the spores quickly dispersed through the area, but nothing else. If anyone had any botanical knowledge or investment in Nature Magic mastery, they would be able to distinguish the fungus in question as a native specimen of Islus, reliant on the kinetic triggering of their vestigial aboveground roots by passing creatures to spread their spores.

To encourage this, the fungus thrives in dark and narrow caverns or tunnels where creatures would be most likely to step on its roots.

Additionally, the fungus encourages extreme territoriality in certain jungle creatures. However, unlike other fungi that do this through rabid chemical aggression, this is done with the fragrance of its spores inducing a drug-like trance that sapient species may easily become addicted to and violently protective of.

Of course, all Ludmilla knew was;

Bad guys ahead! Something's coming, through the walls-!


Then, the fungal walls burst open. Normally, walls bursting open would create a great deal of rubble and dust, but in this case, pieces of broken piping and soft mushroom chunks dripping with insect slime pooled into the corridor.

Ludmilla struggles from pool of slime, working herself free in time to form up with the rest of the party in order to confront their foe; a gigantic, spore-studded mass of...velvet worms?

✦✦

VELVET WORMS
6 LP 30 DC 30/20/10 DMG

❰ 6 / 6 ❱


SLIME SPRAY
The giant velvet worms of Islus use jets of slime from their head-mounted glands to restrain struggling prey, then biting in to liquefy them with digestive saliva.
A DC30 Reflex or Strength save is needed to avoid becoming stuck in the slime when taking retal damage; the result of any Physical Mastery actions are reduced by 15 next cycle upon save failure.
Two or more failures in a row confers the reduction of 15 AND Disadvantage to all Physical Mastery rolls each successive cycle without a successful save.



SWARM NATURE
The giant velvet worms are moving as a swarm. They will be weakened as members of the swarm are defeated. Retaliation damage decreases by 10 per 2LP lost.





Playsheet
 
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Imoogi

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60 / 120

Vulnerable


Wait, you got to eat it? All I've had is bear here. I wish I could have-


The trap sprung. Imoogi flinched as she was coated in spores. The slight tickling sensation was nothing compared to the feeling of disgust as she tried to brush it off her bare skin.

Ugh, gross. Why did they build a house in a mushroom anyway? This place sucks.


Yet as soon as Ludmilla announced the approaching danger, Imoogi's frustration melted away. Even the messy burst of the walls didn't bother her as she pulled her darts from her belt. A fight! Finally!

Wow, those sure are ugly. I call dibs!


The darts were already envenomed, and she flung them into the mass. It was unfortunate that they were meant for taking down single targets - though some worms were killed, the others were unaffected by the darts and poison both. They swarmed towards her, and while she was able to avoid getting tangled by their slime, she had no weapons to keep them from closing in and biting at her unprotected skin.

Argh, get off me, you stupid worms-!


✦✦

VELVET WORMS
6 LP 30 DC 30/20/10 DMG

❰ 4 / 6 ❱

SLIME SPRAY
The giant velvet worms of Islus use jets of slime from their head-mounted glands to restrain struggling prey, then biting in to liquefy them with digestive saliva.
A DC30 Reflex or Strength save is needed to avoid becoming stuck in the slime when taking retal damage; the result of any Physical Mastery actions are reduced by 15 next cycle upon save failure.
Two or more failures in a row confers the reduction of 15 AND Disadvantage to all Physical Mastery rolls each successive cycle without a successful save.

SWARM NATURE
The giant velvet worms are moving as a swarm. They will be weakened as members of the swarm are defeated. Retaliation damage decreases by 10 per 2LP lost.



Rolls


Save
1d100 (72) + 25 = 97
Reflex | Imoogi | 1136C1 | Slime Spray

Reckless Attack
2d100 (10 + 79) + 10 + 5 = 104
104 damage
Gain the Vulnerable state
Shadow Arts | Imoogi | 1136C1


Play Sheet

@Hanno Futaba @Ludmilla Orphys
 

Hanno Futaba

❮ Shield of Hope ❯
F
NG+
Messages
894
Gold
12,360
Mastery
10,670
Valor
1
Event
0
Special
0
Chanlye
210 / 250


Vulnerable
-40 HP


The duo that was with him was sure quite unusual fellows, but Hanno didn't mind, it sure made things more lively... The mention of it tasting good-- Well, the other girl was a faerin, right? Hanno could understand where she was coming from, but to talk it so freely- It was only really possible with players.

"Shit- what?!" Hanno scowled, seeing the worms approaching suddenly, bringing another obstacle to them in their crusade to clean up the destroyed camp.

"These guys are no good news, let's try to get rid of them as quickly as possible!" Hanno exclaimed, raising his shield and slamming it against the ground, calling forth a protective aura to shield all of them.


❰ Guardian Stance - Intrepid Fortress ❱


✦✦

VELVET WORMS
6 LP 30 DC 30/20/10 DMG

❰ 2 / 6 ❱


SLIME SPRAY
The giant velvet worms of Islus use jets of slime from their head-mounted glands to restrain struggling prey, then biting in to liquefy them with digestive saliva.
A DC30 Reflex or Strength save is needed to avoid becoming stuck in the slime when taking retal damage; the result of any Physical Mastery actions are reduced by 15 next cycle upon save failure.
Two or more failures in a row confers the reduction of 15 AND Disadvantage to all Physical Mastery rolls each successive cycle without a successful save.


SWARM NATURE
The giant velvet worms are moving as a swarm. They will be weakened as members of the swarm are defeated. Retaliation damage decreases by 10 per 2LP lost.


Rolls


Save
1d100 (81) + 0 = 81
Reflex | Hanno Futaba | 1136

Ultra Protect
1d100 (55) + 25 + 25 = 105
105 damage
Give @Imoogi & @Ludmilla Orphys Protected status. Gain the Vulnerable state
Guard Arts | Hanno Futaba | 1136

Protect Aura
@Ludmilla Orphys gains save roll advantage

 

Ludmilla Orphys

❮ God's Exceed ❯
F
Messages
115
Gold
0
Mastery
0
Valor
28
Event
0
Special
0

140 / 150


Combat Log:
-10HP from Velvet Worms retal (2LP)




Critical Success
100


As the fray was joined, the velvet worms would find that they had unwisely assaulted something that their slimy glands could not tie down.
Those that did not fall dead upon meeting @Imoogi and her envenomed darts were pushed back by the sheer impassable force that @Hanno Futaba's aura exuded, rearing up and spraying their ropes of slime in panic towards the recovering Ludmilla.

Picking herself up from the floor, Ludmilla calmly peels off the already fluid that was already sticking to her clothing like superglue and walks straight forwards, opening her arms wide and splaying her fingers out. Such an open and slow-moving target would, reasonably speaking, be quite easy to hit; however, with the pressure of Hanno's shield forcing them back gradually, Ludmilla did not even need to deviate a single step from her advance.

Hi friends! You want me to stand still, right? But if I do, I won't be able to give you all...


Her face beneath the hazmat visor is inscrutable as her fingers curl inwards slowly, the air around her growing palpably heavier.

...a big hug!


As though a pair of giant invisible hands suddenly closed around them, the colony of velvet worms were first pushed, then gradually crushed together, until they were compressed into a ball no bigger than her own body. The trio made for a deadly bug-extermination squad, that much was clear.

Releasing her palms and letting the mass of unidentifiable bug-flesh and broken fungal stems splat to the ground, Ludmilla picks up a piece of it and passes it from gloved hand to gloved hand.

Oops, I think I overdid it. We can still bring the pieces back though, right? In case they have Red Fever, from living in the walls?


Shrugging, she throws the dripping detritus into her UI inventory, ready to move on again.
The corridor ahead eventually split into a left and right branch, one of which ended in a broken-down door that revealed an empty room full of broken equipment that had long since been looted of useful parts. Who or what by, perhaps, was a question for someone else to answer.

The other branch claimed to lead towards, once the creeping mold over its signage was scraped away, the 'Specimen Cold Storage'.

So, um, I think we should be looking for...if there are any other specimens left lying around in...where they used to keep them?


Under her visor, Ludmilla's mouth watered.

✦✦

VELVET WORMS
6 LP 30 DC 30/20/10 DMG

❰ 0 / 6 ❱


SLIME SPRAY
The giant velvet worms of Islus use jets of slime from their head-mounted glands to restrain struggling prey, then biting in to liquefy them with digestive saliva.
A DC30 Reflex or Fortitude save is needed to avoid becoming stuck in the slime when taking retal damage; the result of any Physical Mastery actions are reduced by 15 next cycle upon save failure.
Two or more failures in a row confers the reduction of 15 AND Disadvantage to all Physical Mastery rolls each successive cycle without a successful save.



SWARM NATURE
The giant velvet worms are moving as a swarm. They will be weakened as members of the swarm are defeated. Retaliation damage decreases by 10 per 2LP lost.



Rolls


Heavy Attack
1d100 (97) + 10 + 10 + 10 + 20 = 147
147 damage
You cannot move this cycle
Corrupt | Ludmilla Orphys | 1136C1

Save
1d100 (100) + 10 = 110 (Critical Success!)

Reflex | Ludmilla Orphys | 1136C1





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