UI-Locked
Stranded
Character
Cadmean
Race: Faerin
Age: 40
Sex: Female
Sexuality: Heterosexual
Relationship: It's complicated
Height: 4'3"
Build: Petite and compact
Reference: Here
Player
DEAD
Christine Galicia del Rosaria
Nationality: Filipino
Age: 40
Sex: Female
Sexuality: Heterosexual
Relationship: It's complicated
Height: 6'2"
Build: Tall, sharp/angular body
Reference: Here
Personality
To most people, Cadmean is a harmless, somewhat ditzy daydreamer. The near-permanent vague smiles on her face, her tendency to take everything at her own pace regardless of the actual urgency of the situation, and her not insignificant fondness for astrology all combine to paint the picture of a sweet little Faerin who probably has dual citizenship for Cloudcuckooland.
In truth, this is mostly an act the puts on. One that she does enjoy--sometimes, letting everything go and just being an absolute weirdo can be incredibly relaxing--but an act nonetheless. When she's on the trail of anything that could even potentially be related to her research, remnants of Christine's obsessive nature poke through. She becomes consumed with a single-minded focus on pursuing her research to the detriment of all else.
Regardless of whether she is more Cadmean or Christine, however, she does and will always have a soft spot for children and young teenagers.
Positive: Imaginative, tolerant, analytical
Negative: Inauthentic, self-absorbed, workaholic
Background
As VR grew more and more prominent and sophisticated, so too did the need for people who understood it grow. With her degree in neuroscience and a good head for research and analytics on her shoulders, Christine took a job working for the Philippines's National Virtual Reality Commission (NVRC), convinced that she was doing good, important work. That it paid well enough to help support her large and extended family was a very big plus.
And that was when the first rumors of VR-related trauma and deaths began.
As what seemed to be an epidemic of Terrasphere-related incidents swept across the country, Christine's job seemed to consume her entire life. She stopped going out. Stopped going home. She was lucky if she saw her husband and son more than three or four days out of every month. The NVRC's teeth-clenched cooperation with the VRSA was at times a help, at times a hindrance as culture clashes and differing approaches caused investigations into Terrasphere to stall.
For Christine, however, everything came to a halt as the worst came to pass: her son had died playing Terrasphere. The loss estranged her from her entire family--what was the point of her slaving away at her VR safety job if she couldn't even keep her own son safe? What was she doing? Did she even care at all? The divorce followed a few weeks after the funeral. She stopped going to family gatherings, not that she was invited to any more of them.
This was when the NVRC approached Christine with an offer to join a very specialized program, one drafted during the peak of desperation, although its implementation had been vetoed by the VRSA. However, efforts to coordinate with the VRSA had since broken down amidst bureaucratic nightmares and petty spats, so the NVRC was taking the opportunity to go ahead with the under-the-table program: to have a number of their agents and analysts with the most expertise in this area subject themselves to the so-called UI-lock. They could then co-ordinate with non-locked agents in order to gather the most in-depth information possible from within the game.
Seeing that she had nothing to lose, Christine agreed. She took a token psychological assessment, signed some very airtight waivers, and got her will in order. And then she logged in for the first time--and would not log out again.
The plan worked for a few months. Not all the information that she managed to get was enormously useful, but at least it was something, more than they had before. And that was when the VRSA had successfully managed to block Terrasphere. Now truly aimless, Christine had to try and find something to do with her new life... Some new research of her own, perhaps.
And that was when the first rumors of VR-related trauma and deaths began.
As what seemed to be an epidemic of Terrasphere-related incidents swept across the country, Christine's job seemed to consume her entire life. She stopped going out. Stopped going home. She was lucky if she saw her husband and son more than three or four days out of every month. The NVRC's teeth-clenched cooperation with the VRSA was at times a help, at times a hindrance as culture clashes and differing approaches caused investigations into Terrasphere to stall.
For Christine, however, everything came to a halt as the worst came to pass: her son had died playing Terrasphere. The loss estranged her from her entire family--what was the point of her slaving away at her VR safety job if she couldn't even keep her own son safe? What was she doing? Did she even care at all? The divorce followed a few weeks after the funeral. She stopped going to family gatherings, not that she was invited to any more of them.
This was when the NVRC approached Christine with an offer to join a very specialized program, one drafted during the peak of desperation, although its implementation had been vetoed by the VRSA. However, efforts to coordinate with the VRSA had since broken down amidst bureaucratic nightmares and petty spats, so the NVRC was taking the opportunity to go ahead with the under-the-table program: to have a number of their agents and analysts with the most expertise in this area subject themselves to the so-called UI-lock. They could then co-ordinate with non-locked agents in order to gather the most in-depth information possible from within the game.
Seeing that she had nothing to lose, Christine agreed. She took a token psychological assessment, signed some very airtight waivers, and got her will in order. And then she logged in for the first time--and would not log out again.
The plan worked for a few months. Not all the information that she managed to get was enormously useful, but at least it was something, more than they had before. And that was when the VRSA had successfully managed to block Terrasphere. Now truly aimless, Christine had to try and find something to do with her new life... Some new research of her own, perhaps.
Occupation: Former neuroscientist
Special Skills: Understanding VR systems, astrology
Out of Character
Played by: @reccyls
Player tag: @Cadmean
UI-locked? Yes
Year 8
IG (Another Eden) Radica
RL (Fire Emblem) Judith von Daphnel
Last edited by a moderator:
