Bright Kat's OOC Tracker

Bright Kat

❮ I . Dungeon Corpse ❯
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OOC & Characters



Introduction: I'm Kat! The player, not the character. I'm a sunny roleplayer who doesn't mind drama and loves to play her characters to the fullest. Each character is a story to tell, good or bad, and I enjoy the ride for what it is along the way.

I hope you'll join me sometime!

Interests: Storytelling, Exploration, Character Growth, Drama
Non-interests: Character Controlling, Metagaming, Not Safe For Life Content, Too Much Unplanned Content

Thread Length: No preference
Post Length: 250 Word Average - Can write extremely long posts when prompted; No partner expectations
Posting Pace: Minimum once per week per thread; Will communicate otherwise

R18 Content: OK as long as we discuss it beforehand

  • Catharsis. ■■■■■ - The feeling of release that follows an intense or overwhelming experience in your roleplay.
  • Immersion. ■■■■■ - Being deeply immersed or engaged in the story, characters, or in the fiction as a whole.
  • Sociability. ■■■■ - Being able to spend time with and enjoy the company of the people you roleplay with out of character. E.g. Talking about your roleplay together, etc.
  • Mentorship. ■■■■ - The enjoyment of seeing someone that you have guided or are responsible for, go on to do well with that knowledge.
  • Expression. ■■■■■ - The expression of characters' emotions and personality (your characters and others').
  • Humor. ■■■ - Roleplays having lighthearted and funny elements in them, writing for laughs.
  • Edge. - Dark themes or elements that push characters to their limit, not necessarily bleakness or the excess of it.
  • Freeform. ■■■ - The free-wheeling player fun where rules are a convenience.
  • Mechanics. ■■■■ - Using the RPG mechanics the site offers, such as using actions in combat or rolling dice.
  • Power. ■■■ - The enjoyment of having a powerful character through optimization allowed by the rules.
  • Challenge. ■■■■■ - The enjoyment of triumph or winning of defeating a great enemy or overcoming adversity.
  • Risk. ■■ - The gambler's thrill, the fun of taking a big risk, the tension that comes with it, win or lose. Basically anything involving dice.
  • Change. ■■■■ - The desire for change and development when it comes to plot or characters.
  • Closure. ■■■■■ - The ending of long or short roleplay threads, storylines and character arcs.
  • Schadenfreude. ■■■ - The thrill of seeing the antagonist or the "bad guys" get what they deserve.
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