Tracker
OOC & Characters
Introduction: Hello, I'm Blanc, and I'm terrible at introductions.
I can also be very awkward and introverted at times, so if I'm acting a bit weird or distant, please know that it's me and not you. Also, know I am just outright terrible at communicating and might not understand things sometimes. I never mean ill will, so I apologize if I come across as insensitive or anything like that.
Interests: Gushy romance, adventures, homour, happy things
Non-interests: Death, depressing topics, unavoidable disasters
Thread Length: No preference
Post Length: Seems to be 200-400 words, but can wary
Posting Pace: Usually daily
R18 Content: OK as long as we discuss it beforehand
- Catharsis. ■■■ - The feeling of release that follows an intense or overwhelming experience in your roleplay.
- Immersion. ■■■■■ - Being deeply immersed or engaged in the story, characters, or in the fiction as a whole.
- Sociability. ■■■■ - Being able to spend time with and enjoy the company of the people you roleplay with out of character. E.g. Talking about your roleplay together, etc.
- Mentorship. ■■■■■ - The enjoyment of seeing someone that you have guided or are responsible for, go on to do well with that knowledge.
- Expression. ■■■■ - The expression of characters' emotions and personality (your characters and others').
- Humor. ■■■■ - Roleplays having lighthearted and funny elements in them, writing for laughs.
- Edge. ■■■ - Dark themes or elements that push characters to their limit, not necessarily bleakness or the excess of it.
- Freeform. ■■■■ - The free-wheeling player fun where rules are a convenience.
- Mechanics. ■■■■ - Using the RPG mechanics the site offers, such as using actions in combat or rolling dice.
- Power. ■■■■■ - The enjoyment of having a powerful character through optimization allowed by the rules.
- Challenge. ■■■■ - The enjoyment of triumph or winning of defeating a great enemy or overcoming adversity.
- Risk. ■ - The gambler's thrill, the fun of taking a big risk, the tension that comes with it, win or lose. Basically anything involving dice.
- Change. ■■■ - The desire for change and development when it comes to plot or characters.
- Closure. ■■■■ - The ending of long or short roleplay threads, storylines and character arcs.
- Schadenfreude. ■■■■■ - The thrill of seeing the antagonist or the "bad guys" get what they deserve.
Post in this thread on your character accounts using the template below.
You can use this BBcode to link to threads. Code:
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