Private Eastern Brisshal Another Star Railed by Fate

Chrys

❮ Stalwart Defender ❯
H
NG+
Messages
408
Gold
2,260
Mastery
3,720
Valor
63
Event
0
Special
0
OOC
Storage
@Veilwalker
Eastern Brisshal

Near where the noobs spawn


《⋯《 ⋯ ❖ ⋯ 》⋯》
Adventurers Guild

Chrystopheles had no real reason to be in the area. Outside of Guild business, the God of Rocks' Golden God Mining Co. saw to it that he rarely left Lyrwick. Also, supply runs like this were more suited to the landers that desperately clung to his employment despite the rumbling sentiments that were unearthed by the battle with Szofrit though still buried out of need. After all, not everyone can feed their family with misdirected righteousness.

Yet this was not the first time Chrys had been in the area, not even in the past few months since that war with the Mother of Machines. Brisshal was a humongous forested territory that was split between two kingdoms: Astorea, whose sovereignty covers the western half, and Falderen, to whom this eastern half belongs. The difference between the two halves had always been attached to how peaceful the eastern part was compared to its western twin. But that was all before the aforementioned war, the recent battle that exposed certain divisions, differences in philosophies and even priorities.

On his wagon, the cloaked adventurer savored the cooling winds from the different woodlands that had through the years merged into this one giant but integrated ecosystem. He sat next to his most trusted coachman, an elderly, one-eyed bastard aptly named Patch. Because he wore an eyepatch to cover the gaping hole that was his missing eye. Chrys and Patch both relished the mild weather and the rich forest biodiversity as exemplified by the wide variety of beasts that stalked them from the undergrowth, from behind the trees, and from the branches with their chirps and growls and wild breathing.

This location used to serve as a safe starting point for players, with a shooting star even heralding a new arrival. That's why they were called Starcalled, Chrys believed. Because they were supposedly called from the stars. Of course that was a load of crap. Chrys didn't come from the stars. Nor did he have any connection to the skies. Chrys was a slimy, smarmy lawyer, internationally renowned and highly touted due mostly to his gray morals and his large list of dubious clientele ranging from annoying and useless celebrities to alleged criminals. Pro bono no pay the rent-o.

Yet this starting point was no longer safe, the new arrivals endangered by their own approach, as infuriated Falderen patrols made sure they were welcomed not warmly but wrathfully. The last time Chrys was here, he was with an old friend, a fiery fighter who had decided to join him on a whim. That friend had a friend, who had gone missing, the same foolish faerin he had saved months ago from incarceration. Now the same faerin was foolishly playing the vigilante, with Chrys hoping to meet him again in order to save his life.

Little did he know, he was about to meet someone else, someone new.

@Alaric
 

Alaric

H
Messages
7
Gold
0
Mastery
0
Valor
0
Event
0
Special
0
"Mmm..."

Hana had fiddled with the character creation all night. She mulled over the impression that she wanted her avatar to show—Someone casual, she thought, I should try acting like... a dude? That's what they call that kind of guy, right?—spending half of the night obsessively getting the details right.

Once she had felt ready enough to start playing, it was already early into the morning. Not that it mattered: She might as well get a start, at least. For once, she has no work tomorrow. She can afford to pull an all-nighter.


An orb of light burst into existence in the middle of the road. It pulsed violently, squeezing into itself and flaring out, like a star nearing the end of its life; layers of colors surging and bursting from its core, as sparks leapt from its surface and winked out. The very air around it thrummed with energy, letting off a low buzz.

The orb erupted in a flash. In the space where the object once was, the figure of a young man hovered then dropped gently on the road. For a moment, a layer of light spread from his middle outwards, drawing out the rest of his body in full color.

The young man opened his eyes.

"Uh..."

He blinked blearily, then he let his gaze wander, drinking in the sights around him.

The landscape was strange. Of course, there's nothing unnatural about seeing the forest, all the plants and shrubs and trees— But the wind ruffling his hair, the faint scent of wood and leaves wafting to his nose, the outline of trees in the distance... They felt uncanny, and yet so real.

This is it, huh. Wow. I never thought this game would feel as real as the actual real world out there.

He looked down on himself.

I'm just that tall now. Pretty nice. The clothes I picked for myself don't look too shabby either, heh.

The young man remained standing there in the middle of the road, oblivious to what might come to him.

@Chrys
 

Chrys

❮ Stalwart Defender ❯
H
NG+
Messages
408
Gold
2,260
Mastery
3,720
Valor
63
Event
0
Special
0
OOC
Storage
@Veilwalker

《⋯《 ⋯ ❖ ⋯ 》⋯》
Adventurers Guild

Eastern Brisshal

From a distance, Chrystopheles and his companion heard a man yelling followed swiftly by the rampaging hooves of mounts. The two stopped, with Patch staring at his employer with his good eye opened wide in fear.

The God of Rocks simply gave him a nod before getting off the wagon, much to Patch's panicked disapproval. Yet there was no fear nor concern in Chrys' golden eyes. He was a god, and he's faced worse odds. What can a Falderen patrol do to hurt him?

"Head to Honeyhome and gather our supplies. I'll meet you there. If I don't return within the day, ride back to Lyrwick. I'll find my way, Patch. I always do."


He whispered his goodbye to his old friend before putting on his cloak and running after the patrol. His gut told him a newly arrived Starcalled was in danger, and even though Chrystopheles would rather not do heroic shit without getting paid, he felt this may be the only opportunity he'll get of seeing the vigilante he was after in person. Let's see if this guy has truly changed since the last time we met.

When Chrystopheles arrived, he hid behind a tree, watching as the patrol circled some new idiot standing in the middle of the road. The Captain was screaming at him, the old man's sword already drawn, "You there! You're Starcalled, aren't you? We've got another one here, folks! Another disaster-causing asshole!"

Chrystopheles just hid there, behind his tree, looking around for the vigilante. Come on... Come out, come out, masked insect guy! Save the kid before he gets his ass handed to him already!

@Alaric


OOC/Combat Guidelines
  • There are two Bandit Scouts Patrol Footmen, two Bandit Arbalists Patrol Archers, and one Bandit Boss Patrol Captain.
  • All rolls must be made in the #rolls channel.
  • Taking out a Patrol Footman requires 1 successful attack against DC 30. You must lose -10 HP with every attempt regardless of success. If your roll result doubles the DC, you can take out a second Footman free of charge.
  • Taking out a Patrol Archer requires 2 successful attacks against DC 20. You must lose -15 HP with every attempt regardless of success. If your roll result doubles the DC, you take out one Archer with one attack.
  • Taking out a Patrol Captain requires 3 successful attacks against DC 30. You must lose -35 HP with every attempt regardless of success. If your roll result doubles the DC, you make 2 successful attacks against the Captain.
  • Current Cycle: 1900C1
Footmen

Footmen


A
1/1 LP
B
1/1 LP
DC: 30 each
Retaliation Damage: 10 each
Dagger Trick

Upon defeat as a last act, a Footman tosses a dagger at their attacker. Take an extra 5 Retal upon defeating a Footman.


Archers

Archers


A
2/2 LP
B
2/2 LP
DC: 20 each
Retaliation Damage: 15 each


Patrol Captain

Captain


A
3/3 LP
DC: 30 each
Retaliation Damage: 35
Reinforcements

Each cycle a Captain remains undefeated, roll 1d2. On a 1, a new Footman joins the fight. On a 2, a new Archer joins the fight.


Morale Break

Upon defeating a Captain, one person may attempt a Presence Check of DC 40. On success, any remaining enemies flee!



 
Top