Somewhere along Hylands ascent
9 / 100
+9HP Recovery
_____Doing his best to play 'doctor' for them as he would wrap up most the sever wounds, leaving some bandages so they could tend the other ones and then going up to each to give them a 'healing potion' or a very poor mockery of it. Both Camus and Hewmalog would get a very VERY bitter taste of herbs down thier throats as a 'wake up' call as Thousand moved away to avoid getting punched or knocked back out for trying to help them up faster.
_____Standing off to the side with what was left of his bandages and more of the 'potions' as the result he would be drinking most the bitter stuff to tend his wounds. Thinking back he did owe the white hair elf the story behind the blades but just as he was about to speak he overheard or rather was outspoken by Hewmalog.

"Ha Hewmalog is the victor of spar! Both little white hair person and angry little red hair person go down before the great Hewmalog, learning giant!"
@CamusVaric
Play sheet link
Rolls
Passives: Mobile and speed (Dynamism) +2 movement (2>4) per turn
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(F)Momentum: Gain 5 extra damage per movement you have this cycle (used or unused), maximum: +75. (Current total +40)
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(F)Torment: Deal 10 (D) flat damage to an enemy adjacent to you. (Arcanamancy)
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(F)Disruptive: Deal 20 (A) flat SP damage when you attack. (Slash weapons)
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(BA) Rush: Double movement speed 4>8 for this turn.
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(A) Recover
1d20 (9) = 9
Recover 9 HP
Thousand Swords | 1894

"Thosuand"
-Serious- Hewmalog, The learning giant
❰ 34 / 2000 ❱
❰ 10 / 100 ❱
-201HP, +15SP Attack from Camus
Knocked out
+100HP Wound recovery
Knocked out
+100HP Wound recovery
List of things to note!
Cycle turn: Each cycle Hewmalog will roll a D2, to decide his target (1=Camus, 2=Thousand.) and deal 1d10+10 damage to rolled target, and gain +10SP.
SP bar: When SP reaches 0 or lower Hewmalog becomes vunrable, attacks dealing x2 damage to him. If it reaches 100 on his cycle turn (immediately after Thousand's post) Will preform 'Earth rapture' attacking both Thousand and Camus for 1d10+20 damage each draining SP bar down to 50SP.
Death disabled: As this is a 'unofficial' thread death is not permitted by rules. At zero or less hp the indivudal is knocked out and will awake after fighting has concluded, has been healed, or when both fighters are downed and Hewmalog choses to defend them until they awake next cycle.
Rolls
Null


