Normal
No death
Character
Vera Risk
Race: Beastfolk (Prairie Dog)
Age: 20
Sex: Female
Sexuality: Homosexual
Relationship: Single
Height: 5'8''
Build: Curved and Slender
Reference: Here
Player
Samson Wu
Nationality: United States
Age: 23
Sex: Male
Sexuality: Heterosexual
Relationship: Single
Height: 5'10''
Build: Broad and muscular
Reference: Here
Personality
Samson (and by extension, his avatar) is a reserved person who is closed off from others, save for a small few. Frequently introspective, his closest companion is his own thoughts. Samson would prefer to live through peaceful and quiet days, and would seek to resolve trouble in the most quick and direct manner that he could afford.
Samson is very quiet and does not speak more than he has to, often stopping for many seconds so as to consider how to speak in a way that would take the least amount of energy from him. Talking isn’t exactly hard, but he dislikes speaking out all the same.
He has a habit of blaming himself for problems that arise whenever he could possibly have done anything to improve the issue. He finds himself at fault for things that he shouldn’t, and tends to think of other people before himself.
Samson has a wide, creative mind that bears imagination beyond what other people could bear to deal with. Such ideas can be seen in his personal art projects, if you’re one of the few people to be able to look at them. He frequently loses himself inside of this imagination.
Positive: Adaptable, Artistic, Concise, Creative, Empathetic, Patient, Perceptive, Practical, Insightful, Introspective
Negative: Blunt, Coarse, Contrite, Curt, Graceless, Isolationist, Presumptuous, Violent
Background
Samson is a young and woefully independent graduate of art college, already thrust into the world of business and graphic design. He felt as if he had a childhood with his very best friend, Avery, who was like the other half of his person. It was followed by a single large gap, the other events of his life settled neatly upon the other side. A time had gone by where Avery fell away. This happened, of course, in the face of college. The two drifted slowly apart.
Given how Samson is, he did not make an effort to reach out after the first few weeks of trying. Distance is an erosive thing-hours between chats became days, then months, and sooner than he’d like they had stopped speaking at all. Now Samson was alone, taught by experience to shoulder his own burdens upon himself and nobody else. He held fear of pushing people away in the event he did. Samson carried himself diligently through art college on his lonesome, then found himself a cheap home and lived there. It was uneventful and worriless.
He played Terrasphere from time to time. It was a place he felt free of a weight that he couldn’t place, using the virtual world as another place to relax and practice art. He (or she, in the game, having made an avatar out of an old whim from an anime he had watched with Avery…) never pushed himself to go fight monsters or throw himself into dangerous quests. Sometimes, when he played, he forgot about his guilt for not often talking to Avery or his parents.
The peaceful world beyond his mind had inspired him to contact his old friend. Surely that boy would be doing better than he was? Alas, he had found his old friend broken and lost. Avery admitted to having fallen for drug addiction and other vice, which Samson immediately blamed himself as the cause of. Samson knew that this had been his fault for leaving his friend be. He had to give Avery a new distraction.
Naturally, he would bring him to Terrasphere. All he had to do was get another QR code, which he found through trial, error and silent rampage. If Avery was to be trapped in vice, it would be one that they shared together. They should enjoy and suffer together-that was the least of punishments that Samson deserved.
Given how Samson is, he did not make an effort to reach out after the first few weeks of trying. Distance is an erosive thing-hours between chats became days, then months, and sooner than he’d like they had stopped speaking at all. Now Samson was alone, taught by experience to shoulder his own burdens upon himself and nobody else. He held fear of pushing people away in the event he did. Samson carried himself diligently through art college on his lonesome, then found himself a cheap home and lived there. It was uneventful and worriless.
He played Terrasphere from time to time. It was a place he felt free of a weight that he couldn’t place, using the virtual world as another place to relax and practice art. He (or she, in the game, having made an avatar out of an old whim from an anime he had watched with Avery…) never pushed himself to go fight monsters or throw himself into dangerous quests. Sometimes, when he played, he forgot about his guilt for not often talking to Avery or his parents.
The peaceful world beyond his mind had inspired him to contact his old friend. Surely that boy would be doing better than he was? Alas, he had found his old friend broken and lost. Avery admitted to having fallen for drug addiction and other vice, which Samson immediately blamed himself as the cause of. Samson knew that this had been his fault for leaving his friend be. He had to give Avery a new distraction.
Naturally, he would bring him to Terrasphere. All he had to do was get another QR code, which he found through trial, error and silent rampage. If Avery was to be trapped in vice, it would be one that they shared together. They should enjoy and suffer together-that was the least of punishments that Samson deserved.
Occupation: Graphic Designer
Special Skills: Art, Philosophy
Out of Character
Played by: @aledog
Player tag: @Vera Risk
UI-locked? No
Year 8
IG (Arknights) Gravel
RL (Haikyuu) Kuroo Tetsurou
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