BATTLE SECTION
《 Terrasphere Mascot 》
Trinity
Trinity
BREAK [TRI
❰ 999 / 999 ❱
Oversoul
❰ 1485 / 3333 ❱
Simple | Normal | Intelligent | Genius
[Marked for Execution]
ACTIONS
Actions
Trinity Strike:
Main Action
Trio of slaps.
Main Action
Trio of slaps.
- 3d33 on a single target.
- Range: 1
- Save Difficulty: Fortitude/Reflex JRPG
- (OP=1) Enhance: Save Difficulty Up JRPG -> Wild
Turn the Wheel:
Main Action
The wheel of hair is turning!
Main Action
The wheel of hair is turning!
- 3d33 on all in the targeted zone. The dice can be divided between different zones within Trinity's remaining movement.
- inflicts 3 stacks of Hitstun on all involved targets.
- Range:1 - Remaining Movement
- Save Difficulty: Fortitude JRPG
- (OP=1) Scatter: Displaces all targets.to adjacent zones.
Tri-Burst:
Main Action
Bang bang bang! Bangbangbangbangbangbangbang.... it goes on.
Main Action
Bang bang bang! Bangbangbangbangbangbangbang.... it goes on.
- 33d3 on any target within range. The total damage can be divided between targets freely.
- inflicts 1 stacks of Hitstun on all involved targets.
- Range: 3
- Save Difficulty: Reflex/Will Visual Novel
- (OP=1) Stunlock: Immobilize and seal special actions of all targets in one of the targeted zones.
Time-Out:
Main Action
Pyramid that contains the 'Out of Bounds'. Always stay in the play zone favored players, kay?!
Main Action
Pyramid that contains the 'Out of Bounds'. Always stay in the play zone favored players, kay?!
- Seals one target causing immobility and inability to target anything besides self or the seal. Seal causes 99 True Damage to the victim in every damage phase and they cannot be healed or buffed. The seal can only be damaged by BREAK reaching 0
- If only trapped characters remain on the map. The battle is lost..
- Increased likeliness of use as HP drops.
- Range: 99
DANGER!DANGER!DANGER!:
Main Action
Places a Danger! mark on 3 different zones. Anyone within those zones on the next damage phase takes 3d100 True Damage.
Main Action
Places a Danger! mark on 3 different zones. Anyone within those zones on the next damage phase takes 3d100 True Damage.
- Range: 99
OVERSOUL: Tri-Beam:
Ultimate Action
Azure streams falling!. A silent voice activates the biggest laser kay?
Ultimate Action
Azure streams falling!. A silent voice activates the biggest laser kay?
- 3d333, each die on a different random zone of the map.
- Range: 99
- Consumes 10 Oversoul. Counts as a Main action.
- Save Difficulty: Reflex/Will Suffering
| Bonus/Free Actions
Rule of 3:
Bonus Action
Sets damage to 33, 111, or 333 True Damage. Cannot be set unless the possible max damage of the paired action is higher than the selection.
Bonus Action
Sets damage to 33, 111, or 333 True Damage. Cannot be set unless the possible max damage of the paired action is higher than the selection.
- Increased chance of use if Rule of 3 can bring target's HP to 0 before mitigation and save rolls.
Players! Give It Your All!:
Initiative/Free Action
Buffs all player's saves by 50, Oversoul by 1, and Crit chance by 3 until the next damage phase.
Initiative/Free Action
Buffs all player's saves by 50, Oversoul by 1, and Crit chance by 3 until the next damage phase.
- Only uses on Cycle 1 and any cycle thereafter where a player is KO'd.
Particle Control:
Bonus Action
Controls particles of light for attack and defense.
Bonus Action
Controls particles of light for attack and defense.
- Adds 3+3 Flat Damage to each die roll per Oversoul accumulated. 1 stack of Hitstun per 3 stacks of Oversoul.
- (OP=1) Enhance: 3+6 Flat Damage to each die roll per Oversoul accumulated. 1 stack of Hitstun per 3 stacks of Oversoul.
Rule Change!:
Bonus Action
Alters system mechanics by a 1d3. Changes do not dupe, dice decrease with each set change that cycle.
Bonus Action
Alters system mechanics by a 1d3. Changes do not dupe, dice decrease with each set change that cycle.
- Rule Change! Type Banned: Deactivates 1 action from all enemies for the current cycle.
- Rule Change! Type Linearity: Limits all player's movement to straight lines (no diagonals) for the current cycle.
- Rule Change! Type Fair: (SP above 0) Negate all critical rolls from enemies for the current cycle.
| Passives
Tri-Act:
Passive
Overclocking actions beyond limits.
Passive
Overclocking actions beyond limits.
- Takes three actions (including BAs and Free Actions) every turn.
Mascot:
Passive
Face of the System.
Passive
Face of the System.
- Cannot inflict death, only knockouts. Does not enter any form of Enraged status
Hyper Armor:
Psasive | | SP=0 Cancel!
Unflinching.
Psasive | | SP=0 Cancel!
Unflinching.
- Cannot be moved by any actions. Critical attacks cannot be triggered.
System Limiter:
Passive
World Limit:Intact
Passive
World Limit:Intact
- Nat 1s and Nat 100s special effects are negated (crits, special events etc).
Level Up!:
Passive
Yay for kills, kay!?
Passive
Yay for kills, kay!?
- Restores all BREAK, increases damage dealt, and reduces damage taken by 10% (vs results) for every player KO'd. Takes effect immediately upon achievement.
- Level +1: Damage Dealt +10% | Damage Taken -10%
Adaption 3:
Psasive | | SP=333 Cancel!
Adapt to repetitive forms of attack.
Psasive | | SP=333 Cancel!
Adapt to repetitive forms of attack.
- Takes half damage when attacked with any 3 actions used prior.
Examples
Burst > Burst (damage halved) > Burst (damage halved again)
Stable > Burst > Stable (damage halved)
Stable > Burst > Multi
Character A Wild > Character B Wild (damage halved)
Character A Wild > Character B Critical
W O O T:
Passive
Oversoul maxes in the cycle 3 damage phase before taking any action regardless of its state.
Passive
Oversoul maxes in the cycle 3 damage phase before taking any action regardless of its state.
| Extra
Extra:.
- SP Recovery: 333 at 0 | 999 at Max Oversoul
- Taunt; 333 Action1 - 666 Action 2 - 999 action 3 (Must be within range to get targeted or closest available will be chosen by default.)
- Movement: 3 (Rover)
- Location: D4
Battle Map
< Victory Condition: Defeat Trinity >
Map Details
Trinity Center: Simulation Chamber
((Area)
Safety mechanisms are in place. Death is impossible here. However the UI is also unavailable.
((Area)
Safety mechanisms are in place. Death is impossible here. However the UI is also unavailable.



