[Quest] Potent Shroomz

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lily

Potent Shroomz


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★★★★

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he Adventurer's Guild has been seeking help for sometime now. Every adventurer seeking out either money or fame dismissing this quest as the ancient forest of Isulus is a foreign place. Not many travel to the true depths of the Tangleweaves. An infamous alchemist needs four rare Glowing Shiitake Mushrooms which can only be foraged from the back of a Mutated Myconid. Very recently, due to the fact that no adventurer seems to want to pick up this request, the Adventurer's Guild has made it public for anyone to take on... They must really want that commission money....

Objectives
  1. Successfully collect four Glowing Shiitake Mushrooms
  2. Escape the dangerous depths of Isulus and successfully deliver the items to the Alchemist Georgie.
OPTIONAL CONDITIONS WHILE IN ISULUS
  • Once every three turns while in Isulus, you must roll a 1d100 to preserve your needs.
    On a nat of 1: You loose 50% food, 50% water and 50% energy.
    On a roll of 2-40: You loose 10% water.
    On a roll of 41-80: You loose 10% food.
    On a roll of 81-99: You loose 10% energy.
    On a nat 100: You are able to traverse without spending any of your needs.
  • You have the chance to plan ahead and pack your own food or forage for food when needed. If you choose to forage, roll a 1d4. You can only forage a maximum of 3 times.
    On a roll of 1: You fail to find anything edible.
    On a roll of 2: You successfully forage a mushroom of your choice, increase your hunger by 5%
    On a roll of 3: You successfully forage a mushroom of your choice, however it's poisonous?! Inflict [Poison] Status, you loose 10 hp over 2 turns, increase your hunger by 5%.
    On a roll of 4 for the first time: You successfully forage a mushroom of your choice, only this one is... GLOWING? You should pocket it for later. [Use an action to consume this mushroom, including during combat. Releases you from all aliments and recovers your full hp. Expires at the end of the quest.]

CONDITIONS TO FIND A GLOWING SHIITAKE MUSHROOM
  • You can either forage one off of an alive Mutated Myconid through stealth, or off of one that has been killed in the past 10 minutes.
  • To successfully forage one off of an alive Mutated Myconid roll a 1d10.
    On a roll of 1 you get noticed and the Mutated Myconid has an attack of opportunity.
    On a roll of 2-5 you fail.
    On a roll of 6-10 you succeed, add 1 Glowing Shiitake Mushroom.
  • Upon defeating a Mutated Myconid you can spend 5% energy to forage one Glowing Shiitake Mushroom. NOTICE, each Mutated Myconid has but one on their back.

Glowing Shiitake Mushroom
  • These Glowing Shiitake Mushrooms are different from normal mushrooms, they have a glowing hue to them and... eyeballs? WAIT THEY CAN TALK? Though they only seem to know how to speak in insults...
Mutated Myconids
  • Mutated Myconids have a base hp of [# of party members]x60 + 10.
  • Mutated Myconids roll 1d[# of players], and attack whichever player is in that order each turn.
  • Mutated Myconids deal a damage of 1d80 + 10.
  • Once every 3 turns, Mutated Myconids initiate an aoe attack, they roll a 1d100, releasing paranoia spores into the air and surrounds all of the players. Each player must roll a will save to prevent the illusions. On a successful save, players mental fortitude keeps them sane. On a failed save, players are [Paranoid] for one turn. Players with [Paranoid] are thrown into an illusion of their worst fear.


credit to Vesuvyan for helping me fix this up and write it : ) loaf u bro<3
 
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