Complete Challenge Eastern Brisshal [Playtest 3.05] The Labyrinth Simulacrum, Level 0

Chanlye

❮ III. Dungeon Tarnished ❯
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119
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OOC
Unfolding the Unknown
"Hello! I'm not sure if you can hear me, but just in case you do, you are almost at the end of the first hedge maze..."


A voice echoed in your minds, but there was no way for you to respond to it.

"By the end of it, you need to look for the key to open a gate you will find later on, so like... Try to find it. I'm not completely sure where it is, all the golems we had sent before have found it in different locations. The only common element in all these encounters is that some slimes were nearby... So, look out for slimes!"


The voice of the faerin boy disappeared, leaving you all alone again.


Cycle 1
Location: Labyrinth's Simulacrum - Surface Level
Time and Weather: Sunny. But how..?



The group was certain that they had entered a cave hours ago, when the Simulacrum had started. But after a couple tunnels, they have found themselves in a beautiful hedge maze, that was bathed with a light that came from a sky. What sky? No one knew. Looking up, there was nothing to see, except for a nearly blinding light, that strangely wasn't blinding at all when they weren't looking directly at it.

It gave the place a strange look at it. Making it feel fake, in a similar way as the Lahaiana Noon phenomenon, and turning the shadows extremely escarce.

The place wasn't hot, however. It was as cold as one would expect from a cave, so why?

They couldn't give it much of a thought, especially when the faerin's voice invaded their minds and warned they about the key...

Slimes... Slimes...

The group looked for them, and eventually, one little bastard appeared. It looked squishy and cute, with a sparkly gaze locked on the group. And it wasn't alone, three more appeared, all of them wary about their new guest.

And then... A more humanoid one showed up. It looked at the group sheepishly from the maze's wall, poking its head out with innocent curiosity. If its gaze met with someone's, it would giggle, and something that looked like a heart would skip a beat inside of its see-through body, before it hid back into the walls...

The wary slimes then hopped at your direction, with one of them shooting a spit of acid, trying to ruin someone's hair!

Hey! That was dangerous—!



CYCLE 1

Sounds of bubbly hops echoes through the hedge maze...
  1. Everyone starts at B1 and may move and/or act immediately.

bKFR4sg.jpeg

Hedge Maze's Wall - Difficult Terrain. Whenever moving out of this zone, spend 1 extra movement. (Roll DC 40 Physical Expertise to overcome). The Slimes and the Slime Girl ignore the Difficult Terrain.

Searching - You may search in the surrounds to try to spot the key. Roll an appropriate Knowledge check. If you roll above 30, you successfully check your Zone. If you roll 60 and above, you successfully check your Zone and the ones adjacent to it. Finding the Key will trigger a special mechanic in the following Cycle.



Slime Girl

Passives:
Bouncy
- Slashing this Slime is hard. When attacking it, deal half of the damage if the dice roll was odd. You can choose to deal full damage regardless, by sacrificing 10 HP.
Regeneration - It regenerates 50 HP at the start of the Damage Phase.
Corrosive Touch - It applies 1x Melting stack when attacking a target.

[ Roll appropriate DC 40 Craft or Artistic Expertise Check to modify the Slime. This swaps Corrosive Touch for a brand new Passive based on what you did ]

[ Roll appropriate DC 100 Cumulative Social Expertise Check to convince it to help you one Cycle ]


3 Movement
+2 Range

D5 [500/500]


50 DP:
Dry. Removes the Regeneration passive for one Cycle.
200 DP: Spongify. Removes the Bouncy passive of the slime for the rest of the Encounter.
500 DP: Melt. It becomes unavailable for the rest of the Encounter.


Slime

Passives:
Split
- At the start of the Damage Phase, if the Slime was damaged, it turn into two Slimes with both evenly sharing the remaining HP. If the Slime was reduced to 0 HP, it turn into two 1 HP Slimes.
Regeneration - It regenerates 50 HP at the start of the Damage Phase.
Corrosive Touch - It applies 1x Melting stack when attacking a target.

[ Roll appropriate DC 40 Craft or Artistic Expertise Check to modify the Slime. This swaps Corrosive Touch for a brand new Passive based on what you did ]

2 Movement
+1 Range

B3 [100/100]

C3 [100/100]

D4 [100/100]

B5 [100/100]


25 DP:
Dry. Removes the Regeneration passive for one Cycle.
50 DP: Sticky. Removes the Split passive of the slime for the rest of the Encounter.
100 DP: Melt. It becomes unavailable for the rest of the Encounter.



Attention! DP Mechanic!

SP is no longer a thing. Whenever you use Hinder, Disrupt, or anything that would usually deal SP damage, it nows generates DP (Disruption Points) instead.

For THIS PLAYTEST we will have the following approach:

When you generate DP with any Action, you may immediately spend it in your turn to cause a DP effect. Any DP leftover that you don't spend will be added into the Team's DP pool. Anyone may use the Team's DP pool to trigger the DP effects, and they can even, during a turn they are rolling DP, use the Team's DP pool to complement their roll.

The Team's DP can't be converted into damage via Alter Hinder. The Team's DP only expires at the end of the Encounter.



Cycle 1 Rules


  • No word limits. But small posts are recommended for the sake of pace.
  • The next Update will be in the Weekend. There will be no lenience or Update post poning.
  • The objective is to playtest, so use everything you can think of, and try to abuse the system if necessary.
  • @Vina Skysong @Glamora Dark @Sakura Wind @Bluebird
  • Your must use this gdocs (provided by Tarkya). Create a copy of it (by clicking on the files tab) and put everything you need in the sheet.
  • Your Masteries must be 2 Rank E Masteries, and 1 Rank D Mastery.
  • Your Expertises follow the same ranks.
  • For Equipments, consider one of them is Rank D, and the other two are Rank E. There is no restriction for it being the Armor, the Weapon or the Accessory.
  • For rolling Expertise Checks, rolling one is considered a Free Action. You can only roll one Expertise Check per Cycle. You can combine it with one other Expertise or Mastery of your choice, if it is appropriate.
  • If you need help, tag me in Discord or message me through the site.

Code:
[hp=100]100[/hp]
[status]Vulnerable/Protected
+X HP
-X HP
+X DP
-X DP
[/status]

Post goes here

[action]
Rolls and actions go here
[/action]

Build Sheet (Link to your Tarkya's Google Docs sheet)
Team's DP: XXXX

 
Last edited:
Messages
75
Gold
0
Mastery
0
Valor
25
Event
0
Special
0
100 / 100

Overheal: 0/40
Vulnerable/Protected
+146 DP


The magitechnicians may have been trying to discern the true nature of the labyrinth, but it was Glamdark who was trying to discern the true nature of their discerning. In other words, she was looking for a way to ripoff their magic. Her Dark Parlor had a similar concept, but since she was its creator, she had come to admit that she was a little too close to her perfect work to see the gaps in its security. And so, she had decided to test this one out instead. Her goal was to gain a fresh perspective, and yet...


"You know what? This is kind of a chore."


She muttered slightly aloud. It was a stray thought just loud enough for her party to hear.

She just wasn't satisfied. The maze just kept going. On and on and on...

"Are we sure the greatest trap in the labyrinth isn't dying of boredom?"


She continued as she walked. It was around then that researcher's voice chimed in her ear.

"THERE'S ANOTHER ONE?"


---She shrieked, flabbergasted. First hedge maze. he had said FIRST.

A slime spat at her as she materialized a bottle poppet and used it to block the shot.

"AND WHY DOES A MAZE HAVE A KEY?! JUST BUILD A BETTER MAZE! IT'S ALREADY A MAZE!!!"


She continued as she dropped bottle after bottle from her inventory.


X8slhRF.png
X8slhRF.png
X8slhRF.png
X8slhRF.png
X8slhRF.png
X8slhRF.png
X8slhRF.png
X8slhRF.png


"OKAY YOU PENCIL PUSHERS LISTEN UP! FINE! I'LL FIND THE DAMN KEY, BUT WHILE I'M LOOKING YOU BETTER START BUILDING A REST AREA ON THE NEXT FLOOR! I DON'T CARE IF IT MATCHES! I WANT A DAMN PRETZEL AND I WANT A GLASS OF LEMONADE!"


The witch didn't seem like she would take no for an answer.

"Okay party let's get this over with! It's almost time for lunch!



The witch pointed.

"See that space in front of us that just screams 'this place would probably be labeled B4' ? I'm going there! You should come too! It's the only place not touching the hedge walls and you can never trust a hedge wall! They're a magnet for weird things and weird people! That's why I'm going to curse them all and give them a little taste of just what I have been putting up with!"


The witch and her bottles advanced in a little charge.

"GET BENT DUNGEON! I CAST DARK INFOMERCIAL!"



It was a heinous curse. Evil and vile. It made one desperate to take action to end the annoyance but completely and utterly unable to. It was a collection of Dark Noise and Dark Pointless Images. None of it had meaning. And, the more pointless it was, the greater its power became. A blackhole of which there was no escape. Like insomnia and off-the-air late night tv in a cheap motel when you have work tomorrow.

Glamora Dark reeled from the feedback. To cast something truly so vile, one had to experience it themselves. Such was her frustration that she could bare it. After all, it wasn't that different from being stuck in a maze...

Rolls


Move: B1 -> B2 (action: Ultra Hinder and Society Check @ B3 Slime)

*****

@Plutopia
Roll Result
2d100 (51 + 40) 5 + 50 = 146 DP -> B3 Slime

Ultra Hinder | Glamcurse | Lab 0, Round 1

*************
@Plutopia
Roll Result
1d100 (72) = 72 Check-> B3 Slime

Dark Society Expertise | Glamcurse Check | Lab 0, Round 1



Build Sheet (Link to your Tarkya's Google Docs sheet)
Team's DP: 146
 
Last edited:
Messages
31
Gold
0
Mastery
0
Valor
28
Event
0
Special
0
Poteitoku
120 / 120

Vulnerable
-X HP


Sakura had told herself that she needed to get more brave. She had to stop being scared of everything and everyone, so she could truly enjoy the game she was playing...

...but every time she tries, it feels impossible. The slimes' appearances had thrown the girl into a panic, not helped in the slightest by how loud one of her allies was. She seemed to stop panicking, for the briefest moment, when she locked eyes with a... slime girl?

"U-um... We're looking for a k-key... Could you...?"

Sakura couldn't exactly finish her question as her mind was still racing during everything that was happening. She just hoped the humanoid slime person(?) would understand her. As she glanced around at her allies, the staff she held close to her body started to glow at the tip, the aroma of a cherry blossom tree filling the senses of one of her companions (@Bluebird) and giving them a bit more energy.

Rolls


Power Buff
2d100 (44 + 42) 85 = 171
71 / 3 = +57 to 1 ally (@Bluebird) for 3 actions.
You are Vulnerable.
power buff

Empower
1d20 (14) = 14
empower

Expertise Check
1d100 (93) = 93
ask for help from slime girl



Build Sheet
Empower Pool: 14 Support, 0 Utility
Slime Girl Help Counter: 93/100
Team's DP: 146
 

Vina Skysong

❮ Lyrical ❯
B
NG+
Messages
572
Gold
6,030
Mastery
4,440
Valor
36
Event
0
Special
0
Wolfy
100 / 100

Location: B3


A virtual dungeon inside a virtual world was the kind of thing Vina decided not to think about too much. To keep it simple, she was here to explore this new place of which people weren't entirely sure what was inside, but they figured that it should be safe to explore.

The cave they'd entered hadn't looked unusual, but when they ended up inside a hedge maze the vixen paused, looking up before closing her eyes and shaking her head.

I'm guessing that's a fake sky... I can't feel any winds up high.


The temperature also made it clear they weren't in a normal location. The druidess reached out and touched the leafs of the hedge next to her, affirming that the plants, at least, were real. How they thrived in this location she didn't know, but it was still reassuring to know.

One of her companions seemed to be having more trouble with this expedition but for different reasons. This wasn't the first time that Vina teamed up with Glamora, so she was familiar with the witch's energetic personality. As her friend muttered Vina smiled encouragingly.

It's not that bad, is it? Much better than finding yourself in a lava pit~


Glamora had been part of the quest to save the princess, which had gotten very heated at the end. In comparison to that having to endure some amount of tedium while walking through a maze was nothing. At least, that was Vina's reasoning.

However, that didn't quell the witch's complaints. As they kept walking Vina hummed under her breath, only coming to a halt once the slimes started showing up. Luckily Glamora managed to block the first shot, revealing the corrosive nature of the slime spit so Vina could remind herself not to start hugging the cute globs too carelessly.

I guess we have to look inside the hedge... and get the slimes to calm down~


Reaching towards the nearest piece of hedge again she channelled her magic into it, pushing the branch to flourish and produce a handful of small, juicy-looking, orange berries. Quickly plucking the berries from the branch Vina patted Glamora on the shoulder before offering her three of the cloudberries.

It's no lunch or lemonade, but maybe you'll like this~?


Walking a bit further she joined Sakura, who was trying to convince the slime girl to help them out. Humming softly she gently brushed the back of her hand against Sakura's to get her fellow vixen's attention, then offered her a cloudberry with a reassuring smile.

You okay~? Don't worry, I don't think she's hostile: she looks more curious about us~


She still had half a dozen cloudberries left, which she held out towards the slime girl.

Hey there~! It's nice to meet you. Do you and your friends like sweet things?


Rolls

Movement: B1 > B2 > B3


(FA) Society Check
1d100 (34) = 34
Vina Skysong | 2085C1

(BA) Haste
2d2 (2 + 2) = 4
+4 movement split in any way up to 3 allies
Vina Skysong | 2085C1

(MA) Buff
1d100 (62) + 30 + 5 + 0 + 5 = 104/3
+35 extra damage to 1 target for 3 attacks
Nature Magic | Vina Skysong | 2085C1

Buffing @Glamora Dark for +35 extra damage for 3 attacks
Hasting @Bluebird for 2 Movement for 1 Cycle
Hasting @Glamora Dark for 1 Movement for 1 Cycle
Hasting @Sakura Wind for 1 Movement for 1 Cycle
Adding 34 to the Cumulative Social Expertise Check


Cumulative Social Expertise Check: 127

Build Sheet
Team's DP: 0146
 

Bluebird

❮ Pathfinder ❯
B
Messages
183
Gold
0
Mastery
0
Valor
1
Event
0
Special
0
OOC
Storage
Tarkya

140 / 140

Location: D2
Vulnerable
+2 Movement (from @Vina Skysong)
+57 Buff [2/3] (from @Sakura Wind)



Bluebird found the concept of this "false" dungeon odd. This was the sort of thing for the Explorers' Guild, and even in its scattered state there were more than her who were still willing to explore new places.

"Such a strange place. Like something out of a tale."


None of those tales had slimes, though. Nor did they have someone with the intensity of bottle-flinging faerin charging forward and speaking in tongues. Bluebird watched her go, and then looked up towards the hedge walls.

"If we seek a key, then I shall do my best."


She took a deep breath and let loose a warbling whistle, weaving a mantle of wind and song around herself and her allies. She turned her attention to one of the slimes, the one that had initiated the attack, and pointed towards it with a sharp motion.

"Begone."


And as the wind tore through its soft body, Bluebird leapt up onto the hedge, turning her sharp gaze towards the leaves in search of a key...

Rolls


Movement: B1 to D2

Ultra Protect (@Glamora Dark, @Sakura Wind, @Vina Skysong)
1d100 (75) + 5 + 0 + 57 = 137
137 damage to Slime C3
Protect 3 allies within range. You are Vulnerable.
Ultra Protect | Aura | Bluebird 2085C1

(BA) Warding
Mitigate 10 damage from yourself or allies when you target them via an action or a BA.\
5 mitigation to @Glamora Dark, 5 mitigation to @Vina Skysong
Aura | Bluebird

Key Hunt
1d100 (76) = 76 (Success!)
Seeking | Bluebird | Searching (D2)

Build Sheet
Team's DP: 0146


 

Chanlye

❮ III. Dungeon Tarnished ❯
Messages
119
Gold
0
Mastery
0
Valor
0
Event
0
Special
0
OOC
Unfolding the Unknown
Cycle 2
Location: Labyrinth's Simulacrum - Surface Level
Time and Weather: Sunny. But how..?



"????????"



The slime was suddenly overwhelmed by @Glamora Dark's Dark Informecials, blinded by it momentarily while it felt its sanity going away! What the hell was that?! It tried to roll away, but another Darkmercial appeared, startling it. Annoyed, it hissed, glaring at the little witch and pouncing at her face!

Meanwhile, @Vina Skysong and @Sakura Wind's attempts on talking with the Slime Girl was successful. The strange and unusually big slime seemed to understand their words, and as soon as she bribed with the tasty treats, she stretched her arm out like a harpoon and snatching them, biting them eagerly.

٩(ˊᗜˋ*)و

Over here!


She gestured vaguely near where she was, and another hungry slime hurried toward the vixen, jumping at her while trying to get some of the berries all to itself!

But while the other slimes were distracted by the berries...

"?!"



One of the slimes that had showed hostility was soon struck by @Bluebird, being knocked away and tore into many green pieces that sparkled with the reflection of the strange light that came from the sky!

The other slimes didn't take it lightly, charging in.

While a small slime tried to tackle the bird girl's leg, the Slime Girl 'dived' into the grass and the hedge walls, soon jumping out of it to slap its arm against Bluebird, taking a step back and expecting retaliations very soon.

★~(✿ꈍ﹏ꈍ✿)

Protect me, fellow green girl...




CYCLE 2

ykdrlsr.jpeg

Hedge Maze's Wall - Difficult Terrain. Whenever moving out of this zone, spend 1 extra movement. (Roll DC 40 Physical Expertise to overcome). The Slimes and the Slime Girl ignore the Difficult Terrain.

Searching - You may search in the surrounds to try to spot the key. Roll an appropriate Knowledge check. If you roll above 30, you successfully check your Zone. If you roll 60 and above, you successfully check your Zone and the ones adjacent to it. Finding the Key will trigger a special mechanic in the following Cycle.


Where is the Key?!

@Bluebird searches on her zone and the surroundings... The key isn't there.

@Vina Skysong and @Sakura Wind convinces the Slime Girl to help. The Slime Girl points out that the key is somewhere in the C, D, E Columns.


Slime Girl

Passives:
Bouncy
- Slashing this Slime is hard. When attacking it, deal half of the damage if the dice roll was odd. You can choose to deal full damage regardless, by sacrificing 10 HP.
Regeneration - It regenerates 50 HP at the start of the Damage Phase.
Corrosive Touch - It applies 1x Melting stack when attacking a target.

[ Roll appropriate DC 40 Craft or Artistic Expertise Check to modify the Slime. This swaps Corrosive Touch for a brand new Passive based on what you did ]

3 Movement
+2 Range

D3 [500/500]

Moved from D5 to D3
MA: Dealt 15 damage to @Bluebird. Applied 1x Stack of Melting.
BA 1: Encourage! All Slimes within its range overheals this Cycle.
BA 2: Pity Plea! @Sakura Wind must make a DC 40 Will Save. If she fails, she will redirect 10% of the damage the Slime Girl receives next Cycle to herself.

50 DP: Dry. Removes the Regeneration passive for one Cycle.
200 DP: Spongify. Removes the Bouncy passive of the slime for the rest of the Encounter.
500 DP: Melt. It becomes unavailable for the rest of the Encounter.


Slime

Passives:
Split
- At the start of the Damage Phase, if the Slime was damaged, it turn into two Slimes with both evenly sharing the remaining HP. If the Slime was reduced to 0 HP, it turn into two 1 HP Slimes.
Regeneration - It regenerates 50 HP at the start of the Damage Phase.
Corrosive Touch - It applies 1x Melting stack when attacking a target.

[ Roll appropriate DC 40 Craft or Artistic Expertise Check to modify the Slime. This swaps Corrosive Touch for a brand new Passive based on what you did ]

2 Movement
+1 Range

C3 [150/100] - Frustrated it has 'Frustrated' Passive instead of Corrosive Touch.
Frustrated: It attacks recklessly out of frustration. It deals 10 extra damage, but receives 10 extra damage when attacked.


Regeneration & Overheal: +50 HP
Moved from B3 to C3
MA: Dealt 25 damage to @Glamora Dark.
BA: Engulf! @Glamora Dark must make a DC 40 Reflex/Fortitude Save to avoid having her head covered by the Slime. If she fails, she becomes Slime Headed, and is drowned by the slime. Range decreases by 1 and she becomes Vulnerable until the Slime is removed with a Bonus Action or is killed.

C3 [0/100]


E3 [200/100]

Recover! Regeneration & Overheal: +100 HP
Moved from D4 to E3
MA: Dealt 15 damage to @Bluebird. Applied 1x Stack of Melting.
BA: Recover! Doubles the power of the Regeneration this Cycle.

B3 [150/100]

Regeneration & Overheal: +50 HP
Moved from B5 to B3
MA: Dealt 15 damage to @Vina Skysong. Applied 1x Stack of Melting.
BA: Engulf! @Vina Skysong must make a DC 40 Reflex/Fortitude Save to avoid having her head covered by the Slime. If she fails, she becomes Slime Headed, and is drowned by the slime. Range decreases by 1 and she becomes Vulnerable until the Slime is removed with a Bonus Action or is killed.

25 DP: Dry. Removes the Regeneration passive for one Cycle.
50 DP: Sticky. Removes the Split passive of the slime for the rest of the Encounter.
100 DP: Melt. It becomes unavailable for the rest of the Encounter.



Cycle 2 Rules


  • No word limits. But small posts are recommended for the sake of pace.
  • The next Update will be in the Weekend. There will be no lenience or Update post poning.
  • @Vina Skysong @Glamora Dark @Sakura Wind @Bluebird
  • For rolling Expertise Checks, rolling one is considered a Free Action. You can only roll one Expertise Check per Cycle. You can combine it with one other Expertise or Mastery of your choice, if it is appropriate.
  • If you need help, tag me in Discord or message me through the site.

Code:
[hp=100]100[/hp]
[status]Vulnerable/Protected
+X HP
-X HP
+X DP
-X DP
[/status]

Post goes here

[action]
Rolls and actions go here
[/action]

Build Sheet (Link to your Tarkya's Google Docs sheet)
Team's DP: XXXX

 
Last edited:
Messages
31
Gold
0
Mastery
0
Valor
28
Event
0
Special
0
Poteitoku
120 / 120


+1 Movement (from @Vina Skysong)


Sakura's panicked state keeps her from properly understanding the slime girl's plea for protection, rushing... directly into the middle of everything happening!? The girl's mind seemed to be in too much of a rush to realize the danger of putting herself in the midst of all the fighting as she looked towards the slime girl.

"T-thank you for the help...! Here, a g-gift..."

In a matter of moments, Sakura had pulled out some flowers she remembered had medicinal properties and fashioned them into a sort of flower crown to put onto the slime girl's head. Hopefully she appreciated it...!

As her staff began to glow and let off a soothing cherry blossom aroma for the rest of the group, the fox's tail... seemed to pull her a bit? She looked over to see one of her allies (@Vina Skysong) in trouble, slime on their head! She quickly rushed to grab the slime and yank it off in an attempt to keep her potential friend(?) safe.


"A-are you okay!?"

Rolls


Move: B1 > C2 > C3
Roll Result

1d100 (95) 5 = 100
will save (pity plea)

Roll Result
1d100 (43) = 43
Cultivation (interacting with the Slime Girl) (Combining with Naturalism)

Roll Result
2d20 (20 + 7) 5 = 32
aoe heal
Roll Result
1d20 (6) = 6
heal explosion apparently
@Vina Skysong heals 13 HP
@Bluebird heals 13 HP
@Glamora Dark heals 13 HP

Roll Result
1d20 (1) = 1
empower

Removing Slime Headed from @Vina Skysong



Build Sheet
Empower Pool: 15 Support, 0 Utility
Team's DP: 146
 
Last edited:
Messages
75
Gold
0
Mastery
0
Valor
25
Event
0
Special
0
100 / 100

Overheal: 6/40
****
Vulnerable/Protected
Vina Buff +35 extra damage for 3 attacks 3/3
Vina Hasting +1 Movement for 1 Cycle
****

Last Round: Starting HP 100/100
-Protect from Bluebird cancels Vulnerable.
-+5 mitigation from Bluebird.
-MA: Dealt 25 damage to @Glamora Dark. <20 damage taken due to mitigation.>
-BA: Engulf! @Glamora Dark must make a DC 40 Reflex/Fortitude <Saved with 77 reflex.>
Ending HP 80/100
This Round:

+12 HP from Glam's Rageful Passive
+13 HP from Sakura.
Ending HP 100/100 + Overheal 6/40

****

That's a fair point @Vina Skysong. I'd forgotten that I had capable allies to handle the things that I don't feel like doing. My behavior may have been fully justified, but it didn't fit a witch of my caliber and style. Thank you for the reminder.


Glamora gratefully received the berries.

So, I'll readjust. This curse is instead for them being stupid enough to dare to spit acid at me.


A slime leapt at Glamdark, but she was ready for its tricks. Kicking up a bottle like a soccer ball, she punted it right into the slime!

It sent the slime reeling for just long enough for Glamdark to take aim.

I am graceful. I am beautiful. I am wise. I am calm. Retaliation Roulette~


With a flick of her wand, a collection of bottle mages began to hover and rotate around her gathering dark energies.

Then, her wand pointed at her target...

Dark Cannon.


...and the bottles released their energy into a massive beam.

She held the beam on the slime like a firehose until the energy subsided. Then with a satisfied little sigh she turned her gaze to the next slime.

Dark Infomercial~~~~~~~~~~



Rolls


Move: Start B2 (action: Burst Attack @ C3 Frustrated Slime / Modify Expertise Check @ B3 Slime) -> move -> B4

*************
-50 DP: Sticky. Removes the Split passive of the slime for the rest of the Encounter. @ C3 Frustrated Slime.

*************
@Plutopia
Roll Result
1d100 (77) = 77 <Success>

Glam Reflex Save vs Engulf | Lab 0, Round 2
*************
Bonus Action: Risky Bonus + Berserk (30 Cap)

25 Damage Received Last round: 2d25

@Plutopia
Roll Result
2d25 (25 + 15) = 40

Risky Bonus Berserk | Lab 0, Round 2
*************
@Plutopia
Roll Result
10d20 (4 + 1 + 15 + 19 + 16 + 16 + 18 + 9 + 6 + 19) 5 + 35 = 163 + 29 +14 +40 = 246 total -> @ C3 Frustrated Slime.

Burst Attack | Lab 0, Round 2

Roll Result
3d20 (2 + 7 + 20) = 29

Burst Attack Explosions | Lab 0, Round 2

Roll Result
1d20 (14) = 14

Burst Attack Explosions 2 | Lab 0, Round 2

*************
@Plutopia
Roll Result
1d100 (80) = 80 -> Modify B3 Slime.

Dark Artificing Expertise Check | Dark Infomercial | Lab 0, Round 2



Build Sheet (Link to your Tarkya's Google Docs sheet)
Team's DP: 96
 

Vina Skysong

❮ Lyrical ❯
B
NG+
Messages
572
Gold
6,030
Mastery
4,440
Valor
36
Event
0
Special
0
Wolfy
100 / 100

Location: D3
-15 HP
from Slime Hug
+13 HP
from AoE Heal (@Sakura Wind)
+15 HP from AoE Heal (@Vina Skysong)
+1x Melting from Slime Hug
-1x Melting
from Cure (@Vina Skysong)
Slime Headed from Engulf (Negated by @Sakura Wind)


No worries @Glamora Dark, that's what friends are for~ As for the acid... yes, I hope we can convince them to stop that.


Cute as they were, even Vina wasn't so naive as to just ignore the slimes literally spitting acid strong enough to destroy both flesh and armour. She didn't mind the damage to her clothes, but getting acid on your skin was anything but pleasant.

However, it didn't stop with just spitting acid.

She chuckled as the slime girl quickly snatched the cloudberries, the vixen smiling affectionately as the strangely feminine slime creature gobbled up the treat and then even told them where they might find the key. Roughly. At least they now had a clue where to start searching. She would've continued to try and make friends with the slime girl when one of the other slimes decided to interfere.

Hey-!


That was all Vina could say before she suddenly had a slime wrapped around her head, the vixen dropping her staff as she instead tried to remove her new clingy friend. The slime's acid nature was negated by her own healing magic, but the bigger issue was that she couldn't hold her breath forever.

Fortunately @Sakura Wind came to the rescue, quickly pulling the slime off. Vina quickly took a deep breath and shook her head, then nodded and smiled at the green-furred fox.

I-I'm okay, thank you. I guess we'll have to be a bit more careful with them.


She was a bit disappointed since she'd much rather just feed the slimes more berries while they searched for the key, but if the gelatinous blobs were aggressive enough to actually attack them the druidess would have to agree with @Bluebird's decisive self-defence. Well, maybe not quite so decisive... maybe they could keep the slimes at bay for long enough to find the key and then leave.

Let's quickly find that key so we can move on then.


Even if the hedge maze was making her feel more at ease than she should be, they were still exploring some strange dungeon. Picking up her staff Vina gave the slime that had just jumped her a gentle prod as admonishment before hurrying over towards where the slime girl was, ducking to slip into the hedge where she placed her hands against the ground.

Excuse me~


While she moved her hand across the dirt to see if she could find anything shiny or metallic she also channelled her magic into the hedge itself, feeling its roots spreading through the soil. An easy medium for her to help her friends as well. The roots closest to the surface would grow new branches, breaching the surface to sprout new leafs around Sakura and Bluebird. With the new growth would also come healing magic, flowing up from their feet into their bodies, and in Bluebird's case also countering the acid she'd been hit by.

Rolls

Movement: B3 (Reflex) > C3 > D3 (AoE Heal/Cure/Searching)


Reflex
1d100 (32) = 32 (Failure!)
Vina Skysong | 2085C2

Searching
1d100 (37) = 37 (Success!)
Naturalism | Vina Skysong | 2085C2

(BA) Cure
1d4 (2) + 2 = 4
Vina Skysong

(MA) AoE Heal
2d20 EX (19 + 1 + 15) + 5 + 0 + 5 = 45 / 3 (1 explosions)
+15 HP to 3 targets
AoE | Nature Magic | Vina Skysong | 2085C2

Healing @Bluebird for 15 HP
Healing @Sakura Wind for 15 HP
Healing @Vina Skysong for 15 HP
Curing @Bluebird for 3 Conditions
Curing @Vina Skysong for 1 Condition
Searching D3 (@Chanlye)


Build Sheet
Team's DP: 096
 
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Bluebird

❮ Pathfinder ❯
B
Messages
183
Gold
0
Mastery
0
Valor
1
Event
0
Special
0
OOC
Storage
Tarkya

123 / 140

Vulnerable
Location: C2
+57 Buff [1/3]
-15 -30 from Slime Girl
-15 from Slime E3
+13 HP from Sakura Wind
+15 HP from Vina Skysong


Bluebird yelped as the slimes converged on her. Her attempt to duck back into the sky was stymied by the branches of the hedge maze, which seemed intent on keeping her from flying freely. She frowned as she tried to shake off the slime, only for her hand to come away with fresh burns.

"Tch...!"


The pain didn't last long, however. The smell of flowers and the earth beneath her feet soothed away the pain, and the slime seemed to flow off like water.

"My thanks, friends."


She turned her attention towards the slimes. The girl had approached her directly, but the others seemed intent on befriending her despite her violent actions. A brief frown crossed her face before her gaze snapped to one of the smaller slimes. Her sharp whistle was followed by a twist of wind around the slime, battering it with a thousand little cuts.

It wasn't enough to take it down, unfortunately... but she had shaved quite a bit of it away. With that done, she continued looking for the glint of a key...
Rolls


Movement: D2 > D3
(DP Action) Sticky
Remove Split from Slime E3 (-50 DP)

(Light Armor Ability) Surge Once per thread gain advantage on your next roll for your main action and all rolled BA. In addition, pick one of the options below:
Gain a +20 bonus per your highest MR to any main action.

Multi Attack
1d100 (40) + 0 + 0 + 77 & 1d100 (1) + 0 + 0 [ ( + 77 ) * 0.5 ] 157 damage (Critical Failure...) You are Vulnerable.
Multi Attack | Aeromancy | Bluebird | Lab 0, Round 2

Multi Attack 1d100 (14) + 0 + 0 + 77 & 1d100 (9) + 0 + 0 [ ( + 77 ) * 0.5 ] 139 damage You are Vulnerable.
Multi Attack | Aeromancy | Bluebird | Lab 0, Round 2


Roll Result
1d100 (91) = 91 (Success!)
Seeking | Bluebird | Lab 0, Round 2


Build Sheet

Slime E3: 43/100
Team DP: 046
 

Chanlye

❮ III. Dungeon Tarnished ❯
Messages
119
Gold
0
Mastery
0
Valor
0
Event
0
Special
0
OOC
Unfolding the Unknown
Cycle 3
Location: Labyrinth's Simulacrum - Surface Level
Time and Weather: Sunny. But how..?



"!!!"



Another Slime felt its sanity fading away when @Glamora Dark mercilessly threw it into a spiral of Darkmercials, that stressed it immensely, while another unlucky Slime was struck with a powerful attack from @Bluebird—

"@#$!@#$@$"



— Nearly destroying it if it wasn't overly healthy from the last shenanigans of the larger girly slime that was helping it.

... While she and @Vina Skysong tried to look for the key, a small brim caught their attention, and suddenly, they noticed a very large key, one that was nearly impossible to miss. Since when it was there?!

Regardless, it looked very heavy, but they needed it if they wanted to leave that hedge maze.

Meanwhile... The Slime Girl was surprised by the sudden gift @Sakura Wind had given to her...


( )


Th-Thank you


And after recovering from her momentary flustering, she wanted to repay the kindness!

(づ๑•ᴗ•๑)づ

Huggies!


The nice smell from the flower, and from the Slime Girl too (that had a mint scent), was quite pleasing. But it didn't make her extremely tight hug any less crushing. Also, it took the attention of a nearby Slime, that also decided to join the fun, leaping towards Sakura's head.

The other Slimes then started to retaliate, one trying to hug Bluebird's head, and another pouncing Glamora and letting out a far more soothing smell, that could numb someone's mind and senses.



CYCLE 3

l1jqW5Y.jpeg

Hedge Maze's Wall - Difficult Terrain. Whenever moving out of this zone, spend 1 extra movement. (Roll DC 40 Physical Expertise to overcome). The Slimes and the Slime Girl ignore the Difficult Terrain.


Key has been found!

@Bluebird found the location of the Comically Big Key (D4)!

Someone may hold the Comically Big Key with a Free Action in its Zone, with the drawback of having -1 Movement due to its heavy weight. If everyone in the group, goes to the 1 Row with the Key with one of them, the Encounter ends and the adventurers win. But no one can be left behind.

Alternatively, if all the Slimes are defeated, the adventurers also wins.


Flowery Slime Girl

Passives:
Bouncy
- Slashing this Slime is hard. When attacking it, deal half of the damage if the dice roll was odd. You can choose to deal full damage regardless, by sacrificing 10 HP.
Regeneration - It regenerates 50 HP at the start of the Damage Phase.
Corrosive Touch - It applies 1x Melting stack when attacking a target.
Flowery - Its Zone is filled with a very sweet scent combined with its slimy smell. When moving or starting in the Zone of the Flowery Slime Girl, you get one stack of Sweet Scent.

3 Movement
+2 Range

C3 [500/500] - Flowery it has the 'Flowery Passive' instead of Corrosive Touch.

Moved from D3 to C3
MA: Dealt 15 25 damage to @Sakura Wind. (Hugs are too tight)
BA 1: Huggies! @Sakura Wind must make a DC 40 Fortitude Save. If she fails, she is Immobile (N/A Cure) this Cycle.
BA 2: Empower! All Slimes adjacent to it receives +10 damage.

50 DP: Dry. Removes the Regeneration passive for one Cycle.
200 DP: Spongify. Removes the Bouncy passive of the slime for the rest of the Encounter.
500 DP: Melt. It becomes unavailable for the rest of the Encounter.


Slime

Passives:
Split
- At the start of the Damage Phase, if the Slime was damaged, it turn into two Slimes with both evenly sharing the remaining HP. If the Slime was reduced to 0 HP, it turn into two 1 HP Slimes.
Regeneration - It regenerates 50 HP at the start of the Damage Phase.
Corrosive Touch - It applies 1x Melting stack when attacking a target.

[ Roll appropriate DC 40 Craft or Artistic Expertise Check to modify the Slime. This swaps Corrosive Touch for a brand new Passive based on what you did ]

2 Movement
+1 Range

C3 [150/100] - Frustrated it has 'Frustrated' Passive instead of Corrosive Touch.
Frustrated: It attacks recklessly out of frustration. It deals 10 extra damage, but receives 10 extra damage when attacked.


Regeneration & Overheal: +50 HP
MA: Dealt 25 35 damage to @Sakura Wind.
BA: Engulf! @Sakura Wind must make a DC 40 Reflex/Fortitude Save to avoid having her head covered by the Slime. If she fails, she becomes Slime Headed, and is drowned by the slime. Range decreases by 1 and she becomes Vulnerable until the Slime is removed with a Bonus Action or is killed.

D3 [93/100] - Sticky

-157 HP from Bluebird
Recover!
Regeneration & Overheal: +50 HP
Moved from E3 to D3
MA: Dealt 15 25 damage to @Bluebird. Applied 1x Stack of Melting.
BA: Engulf! @Bluebird must make a DC 40 Reflex/Fortitude Save to avoid having her head covered by the Slime. If she fails, she becomes Slime Headed, and is drowned by the slime. Range decreases by 1 and she becomes Vulnerable until the Slime is removed with a Bonus Action or is killed.

B4 [150/100] - Frustrated it has 'Frustrated' Passive instead of Corrosive Touch.
Frustrated: It attacks recklessly out of frustration. It deals 10 extra damage, but receives 10 extra damage when attacked.

Regeneration & Overheal: +50 HP
Moved from B3 to B4
MA: Dealt 25 35 damage to @Glamora Dark.
BA: Slimy Sedative! @Glamora Dark must make a DC 40 Will Save to avoid being distracted by the drowsy effects of the Slime. If she fails, her rolls have Disadvantage in her turn and she must make the same Save next Cycle. If she fails again, she has Disadvantage in her turn and at the end of it, she falls Asleep until forced awake with a Bonus Action, or if she is cured. She can be shaken awake or cured before falling Asleep, ceasing the drowsy effect.

25 DP: Dry. Removes the Regeneration passive for one Cycle.
50 DP: Sticky. Removes the Split passive of the slime for the rest of the Encounter.
100 DP: Melt. It becomes unavailable for the rest of the Encounter.



Cycle 3 Rules


  • No word limits. But small posts are recommended for the sake of pace.
  • The next Update will be in the Weekend. There will be no lenience or Update post poning.
  • @Vina Skysong @Glamora Dark @Sakura Wind @Bluebird
  • For rolling Expertise Checks, rolling one is considered a Free Action. You can only roll one Expertise Check per Cycle. You can combine it with one other Expertise or Mastery of your choice, if it is appropriate.
  • If you need help, tag me in Discord or message me through the site.

Code:
[hp=100]100[/hp]
[status]Vulnerable/Protected
+X HP
-X HP
+X DP
-X DP
[/status]

Post goes here

[action]
Rolls and actions go here
[/action]

Build Sheet (Link to your Tarkya's Google Docs sheet)
Team's DP: XXXX

 
Messages
75
Gold
0
Mastery
0
Valor
25
Event
0
Special
0
41 / 100

Overheal: 0/40
****
Vulnerable/Protected
Vina Buff +35 extra damage for 3 attacks 2/3
****

Last Round: Starting HP 100/100 [6/40 OH]
-Slimy Sedative! @Glamora Dark must make a DC 40 Will Save <Save Made!, 92>
-35 damage x 2 (vuln) = 65 damage from D3 slime.
Ending HP 41/100

****
This Round:
+280 Team DP (Ultra Hinder Critical)
Ending HP 41/100

****

Seeing her companions find the key, Glammy was in somewhat high spirits. Still annoyed, but feeling validated.

But she was still getting attacked, so she focused her attention back on the problem in front of her.

Burn me will you? You know what? I've had an excellent idea.


Glamora leaned over and slapped the slime in front of her, it did no discernable damage but it got it to split... What was she doing?

Now then.


...and reaching over she picked up the old slime and allowed its new replacement to take its place.

You see, you're not trapping me, I'm trapping you.


The witch grinned wickledly as she placed the slime over her head.

Struggle all you want my excellent shield! Feel your own annoying stings, mwhahaha~


The witch turned to leave but remember something.

Oh right! Lest we forget, Dark Infomercial!


And then she tottered toward the exit, as she continued to fire curses both magical and verbal.

Rolls


Note: Glam is rping capturing and placing a slime on her head. (no combat was effected)

Move: Start B4 (action: Ultra Hinder on B4 Slime ) -> move -> B1

*************
(no dp spent)
*************
GLAM SLEEPY Will SAVE

Slimy Sedative! @Glamora Dark must make a DC 40 Will Save <Save Made!, 92>

@Plutopia
Roll Result
1d100 (92) = 92

Glam Will Save vs Slimy Sedative | Lab 0, Round 3

*************
Bonus Action: Dash! Movement doubled to 4.


*************
ULTRA HINDER

@Plutopia
Roll Result
2d100 (100 + 5) = 105 Crit x2 = 210 +70 = 280 DP @B4 Slime

Ultra Hinder | Dark Infomerical | Lab 0, Round 3

Forgot Vina Buff 35 x2 (crit) = +70
*************



Build Sheet (Link to your Tarkya's Google Docs sheet)
Team's DP: 326
 

Vina Skysong

❮ Lyrical ❯
B
NG+
Messages
572
Gold
6,030
Mastery
4,440
Valor
36
Event
0
Special
0
Wolfy
100 / 100

Location: C1
+20 HP
from AoE Heal (@Vina Skysong)
+1 Movement from Haste (@Vina Skysong)


Oh, there it is!


Vina spotted the key after Bluebird did, the songstress pulling her gaze away from the patch of dirt she'd been digging through for signs of a small key only to realise that the actual key was so big that... honestly it was strange they hadn't immediately spotted it.

We've still got the rest of the dungeon to explore, so let's go~!


With Glamora already heading for the exit and Bluebird struggling to make her way through the hedge just like herself that left Sakura to quickly snatch the key and bring it to the lock it was paired to. Having already created a root connection to the green-haired vixen before it took little effort for Vina to cast another spell to assist Sakura.

Humming a soft tune she channelled nature's energy into Sakura's legs, reinvigorating her companion and making her feel almost weightless. A portion of her magic fed back into the druidess, allowing her to quickly slip out of the hedge and return to the path.

So~ Sakura, could you pick up the key? We can come back and talk with your new friend later~


Rolls

Movement: D3 (AoE Heal/Haste) > C2 > C1


(BA) Haste
2d2 (1 + 2) = 3
+3 movement split in any way up to 3 allies
Nature Magic | Vina Skysong | 2085C3

(MA) AoE Heal
2d20 EX (18 + 15 + 15) + 5 + 0 + 5 = 58 / 3 (1 explosions)
+20 HP to 3 targets
AoE | Nature Magic | Vina Skysong | 2085C2

Healing @Bluebird for 20 HP
Healing @Sakura Wind for 20 HP
Healing @Vina Skysong for 20 HP
Hasting @Sakura Wind for 2 Movement
Hasting @Vina Skysong for 1 Movement


Build Sheet
Team's DP: 326
 

Bluebird

❮ Pathfinder ❯
B
Messages
183
Gold
0
Mastery
0
Valor
1
Event
0
Special
0
OOC
Storage
Tarkya

93 / 140


Location: C1
Melting: 1

-25 -50 HP from Slime D3
+20 HP
from @Vina Skysong


"Friends! The key is here-"


Bluebird only had a moment to call out the key's location before the nearest slime, apparently discontent with merely slapping her, leaped at her head.

"Mmmph!"


Bluebird scrabbled at the slime with her hands, trying and failing to tear it free from her head. She hummed desperately with the last bit of air in her lungs, sending vibrations through the slime. It slowly intensified until she found the right resonance and the slime simply... fell apart around her.

"My poor feathers... Sakura, I leave the rest to you!"


She took a grateful breath and threw herself from the hedge, weaving a protective bubble of wind around Glamora as she skipped her way back towards the entrance.
Rolls


Protect @ Slime D3
1d100 (2) + 5 + 0 = 7
7 damage
Protecting @Glamora Dark
Protect | Bluebird | Lab 0, Round 3

(DP Action) Melt
Melting Slime D3 (-100 DP)

(BA) Rush
Movement doubled to 4!

Movement: Action (Melt, Protect) > D3 > C2 > C1


Slime D3: 0/100 (Melted!)
Team DP:
226
 
Last edited:
Messages
31
Gold
0
Mastery
0
Valor
28
Event
0
Special
0
Poteitoku
80 / 120


-60 HP from slimes
+20 HP (from Vina)
+2 Movement (from Vina)

Sakura made a small yelp as she got wrangled in by the slime girl for a hug, her mind racing. The nearby slime attempting to jump for her head didn't help either, but she ducked out of the way of that slime just in time. She quickly returned the hug as her allies gave her some healing, a quickening, and an objective:

Retrieve the key and escape.

"A-alright! M-Ms. Slime, I need to go... I hope we c-can meet again..."

With her farewell said, the fox slipped away from her new friend and darted towards the key, pulling it close to her body and running to the exit.

Rolls


Roll Result
1d100 (79) = 79
Fortitude Save (Not Immobilized!)
Roll Result
1d100 (54) = 54
Reflex Save (Not Slime Headed!)

Rush! Movement doubled from 2+2=4 to 8!
Movement: C3 > D4 (Pick Up Key) > C3 > C2 > C1



Build Sheet
Team's DP: 226
 

Chanlye

❮ III. Dungeon Tarnished ❯
Messages
119
Gold
0
Mastery
0
Valor
0
Event
0
Special
0
OOC
Unfolding the Unknown
Cycle 4
Location: Labyrinth's Simulacrum - Surface Level
Time and Weather: Sunny. But how..?



x.x



The Slime that had engulfed @Bluebird's head didn't even have time to regret its decision, with its body becoming nothing but a puddle on the ground, no longer managing to hold its form stable.

Meanwhile, @Glamora Dark snatched a Slime off the ground, and it tried to wiggle away.

"?!?!?!"



But it was too late! It had already been taken away... And so was the third Slime, not managing to tackle @Vina Skysong in time as the vixen hurried away, already speeding up both herself and @Sakura Wind.

The exchanged hug eventually parted, and the Slime Girl's eyes widened.

(。•́︿•̀。)

Wait. Already?


The Slime Girl watched as the girl slipped away from its hug, reaching her hand out to try to hold her... But soon, the quartet managed to snatch the key, and they darted off to run away as fast as possible, and escape that area of the maze—

( ◞ ‸ ◟ )

Nnnh...


It looked down for a moment, but the remaining Slime poked its leg. The Slime Girl looked at it, picking it up to cradle it on one of her arms, while she looked at the quartet becoming smaller and smaller in her view as they ran away, and eventually, she raised her hand to wave a goodbye.

(╹ヮ╹)ノ"

See you next time.


...

...

...

After running away enough, a voice suddenly reached the group's ears again.

"Hey! You guys got the key! I guess you can hear me after all. You are just so competent you are doing everything according to plan. Either way, a success is a success."


"Just in case, I was taking notes of the path you were taking in the maze. Let me guide you back to the door... If you can really listen to me, haha."




Eventually, the group reached the door. The walk until there had been tranquil, but there was no guarantee it would stay like that for too long.

Glub glub~



The Slime, now used to its new master, exclaimed excited with its new group as they finally sank the key into the keyhole, making it 'click' and then the door opened with a long creak, blinding the quartet with a shiny light that teleported them to the next area... One that resembled a complex of large tunnels in a cave...



CYCLE 4

Everyone has reached Row 1 with the key. Challenge Concluded!


zsYdOcp.png

Key Ending


Cycle 4 Rules


  • Challenge concluded. You may post how your characters interact or close their participation in the thread. There are no posts or words limits after this.
  • The thread will be closed by next week.
  • @Vina Skysong @Glamora Dark @Sakura Wind @Bluebird
  • If you want, you may use our Discord thread to talk about your thoughts about some of the mechanics. It is encouraged to use #build-chat too, or any discussion thread for the new system.
 
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