Beastfolk [Faceclaim revision needed!] Ran

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Character


Ran

Race: Beastfolk (Caenis (Moon Fang))
Age: 21
Sex: Female

Sexuality: Asexual
Relationship: Single

Height: 6'0
Build: Lean, flexible
Reference: Here
Player


Tokunaga Ren

Nationality: British-Japanese
Age: 18
Sex: Female

Sexuality: Asexual
Relationship: Single

Height: 5'5
Build: Petite, sturdy
Reference: Here

Personality


Ran is a mixed bag, unlikely to offer the same reply to any two people. A Moon Fang of muted colors spare her stark yellow eyes, Ran is an exile that travels the world, seeing no benefit to locking herself in one place and having the strength to make it happen—perhaps 'exile' is a bold word, for one who by force removed themselves from their tribe. But it tells exactly what kind of person, Ran has become.

One does not simply, tell Ran "no". She will do as she pleases or be made to stop, as her kind is wont to do. Strength dictates who is correct. But—Ran, for a Moon Fang, is rather diplomatic. Diplomatic in the sense that she isn't liable to drop the gloves because someone looked at her funny. Not until after she looses a few scathing words, at least. Because, hypothetically speaking, a fight won't break out of she reduces a potential offender to a sobbing or frightened mess. And that is far more diplomatic, than losing a few teeth.

Ran is of a simple nature, in totality. Despite her penchant for mood swings or sudden, abrupt hostility—there is a firm loyalty to those who garner her respect, and an interest in exploring the world far outside the Hylands. A journey she has made, that tells of her will. Those she cares for, are protected with fierce fervor.

Or, rather, that's the idea.
Ran, to be truthful, doesn't care about other people very much. There are those who earn her arm with blood and tears, and there are those she plays nice with. Because the Caenis is very, very, far from a brute. The deathly precision of her daggers is mirrored in her mind—people are tools with which to get what she wants. Be that by her heart's true loyalty, an unequivocally true bond—
—or by those who have the ability to get her what she wants.
Ran is a people-pleaser. A pawn-maker. There are those who mean something to her. And there are those who are a means to an end.

Positive: Straightforward, excitable, arguably friendly, loyal
Negative: Impatient, unempathetic, anxious, manipulative

Background


A completely normal girl with no outstanding qualities.

Ren, as she is more commonly referred to by virtue of her birth in England, is a passive individual. She does nothing extraordinary, has a standard education, and generally straight-line life. Her family immigrated from Japan two generations back, and while she retains some of the culture, her life is definitively English. Definitively, normal.

Ren took the route of gymnastics, martial arts, HEMA and self-defense—not out of concern for her safety, but out of a desire to break the norm. A desire to find anything but the blatant monotony she found was her life. She went to school—for what? She didn't really know. Maybe she'd do business or something. She was alright with numbers. But she didn't feel it. A tug, towards anything. The only thing she enjoyed, was ignoring the world altogether, and seeing what she could find in a different one.

Terrasphere wasn't, actually, a choice she made lightly. Perhaps that was some self-aware caution she displayed, backing off from that which she knew there was no going back. A complete escapist fantasy. An outlet for stress. She conjured excuses for some time, hesitant to accept something she couldn't believe was true. And, it wasn't. Not completely, anyway.
But there was always this tug. This pull, on her strings. That drew her closer to something she knew she shouldn't have. A different, more interesting place. Something, new.

Occupation: University Student
Special Skills: Knifeplay, acrobatics

Out of Character


Played by: @Sicarius
Player tag: @Ran

UI-locked? No
Year 8

IG (Arknights) Projekt Red
RL (Kamitsubaki Studio) Isekai Joucho



Afflictions

Death: 0

 
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Ran

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Simple knives made for the express twofold purpose of parrying and throwing. Thin blades allow Ran to find gaps in armor, and red gems embedded in their hilts allow blasts of pyromantic fire to flow from the tip. Ran's combat style largely revolves around dueling priority targets head on, relying on a slew of parries and deflections and the heft of her full plate to survive what should not be survivable. Diametrically opposed to most knife-fighters, Ran employs traditional dagger combat which her real-life counterpart learned, standing sturdy and armored with her blades in icepick grips. Grapples and firm stabs are her bread and butter, instead of shadows and stealth.

Ran's magic employs her knives as the mediums, most commonly serving to incinerate the flesh inside of metal by jamming her dagger into a crack between plate, and unleashing flame magic at point blank, rapidly heating the inside of armor and cooking foes alive. Alternatives involve heating the blades themselves either with raw heat or by setting them alight, in order to cut through armor with more persuasive force.

While Ran's pyromantic arts are largely short-range, that range is only reliant on the location of her daggers. Throwing her properly-weighted knives allows Ran to channel fire into them in the air, making them effective fireballs when they burst into flame, carrying the force of flame magic, but with the pierce of the dagger within.

A deep attunement with her daggers allows Ran to manipulate them telekinetically in a decent range around her, extending her effective range and allowing her to blast fire or recall thrown knives wheresoever she pleases.

Equipment Tags

Crux


✦✧✧✧✧✧




Focus/Blade


Thin, cross-shape daggers meant for thrusting, appearing to be comprised of silver alloy. A red gem is embedded in their guards, allowing Ran to channel magic into them, even if they aren't in her hands. It is unclear how many she holds, but she rarely seems to run out.



Ragged Armor


✦✧✧✧✧✧




Heavy Armour


Scratched plate and a torn red hooded cloak, covering most of Ran's body. Despite this coverage, there are still plenty of specific gaps that allow Ran near-full flexibility. It is weaved against both physical and magical attacks, and a certain instinctual fervor allows Ran to push past what would normally kill her.



Trait Description
Primal Aura. Perhaps it's instinctual. Perhaps it isn't. Ragged cloth and dented armor tell that you aren't the first in her way. The blood on her blades tells you won't be the last.
 
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Ran

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Ran

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Efficitur Nerak
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed sit amet luctus neque. Nulla lacinia turpis eu accumsan efficitur.

Efficitur Nerak
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed sit amet luctus neque. Nulla lacinia turpis eu accumsan efficitur.
Efficitur Nerak
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed sit amet luctus neque. Nulla lacinia turpis eu accumsan efficitur.

Efficitur Nerak
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed sit amet luctus neque. Nulla lacinia turpis eu accumsan efficitur.
 
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