Dev Diary #10
In this dev diary, I would like to showcase something I've been thinking about and working on for a while. Although I have mentioned in passing about a more unified system with possible stat, I played around with some ideas and ultimately didn't go down that route. DA is a form of forced character progression and is supposed to flavor your character and their RP so I lean more heavily into the roleplay side of things.
Some comments in various feedback mention that DA are always bad and that there isn't a 'good' version of it as an incentive for not dying. The prototype revamp below is supposed to bridge that gap a little, while retaining the flavor of death affliction.
Introducing: Echoes.
Echoes are essentially imprints that affect your character so deeply that they transfer into the real world. Plus, they come with cool art to spruce up your character sheet.
In this prototype, Endra's Golden Scale is a form of blessing dealing with luck, how it works or affects the RP is entirely up to the DM (if it gets used at all). Some cool application for it is something like you sometimes earn the scale's favor, but upon cashing it all, you go to zero or go into debt where the scale will now tip away from you.
The second card is a dedication card, which may replace the numerical blessing for reset (it has ranks and everything) just a bit more flavor as opposed to mechanics. There is a godless version as well. New people may always dedicate MP/GP to get it.
The third card is basically the old DA, but with a few changes. Each DA now has Wounds and Scars.
- Wounds are basically the negative effects of the DA and a wound can deepen.
- Scars are positive and ways your character cope with or heal their wound.
Notice how there is a word before the description of the card, these are aspects and DM threads that have those aspects may bring said card to the forefront.
In closing, note that this is a very early prototype and may not happen, purely due to the fact that a lot of it is manual, but it does combine both the positive and negative aspects of character progression.
TLDR
- Echoes is both positive and negative character progression
- Dying may deepen a wound
- You sometimes get a scar on a DA card to show that your character is actively coping or heals from the DA
- Blessing cards are mostly for high-concept flavor and are a form of reward
- All cards have ranks and meeting the prerequisite can increase their ranks
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