Culaco's OOC Tracker

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OOC & Characters



Introduction: I'm Culaco. Not entirely sure what to put here.

I try my best to be accomodating with people and the things they want to do. I tend to be at my best when I'm interacting with other peoples' plots, rather than trying to plan out my own, since plans tend to go awry too often.

I'm a very socially awkward person, but anybody can feel free to reach out to me to talk or plot for RP. I can handle it when I'm not the one initiating, but I can't seem to handle being the person that does the reaching out.

Interests: Adventure, Adult Content, Romance, Combat, Fantasy, Exploration, Dungeons
Non-interests: Failure, Torture, Tragedy, Loss of Agency,

Thread Length: No preference
Post Length: 300-1000, usually roughly match my partner
Posting Pace: Variable, usually once every day, sometimes once a week depending on circumstances

R18 Content: OK as long as we discuss it beforehand

  • Catharsis. ■■■ - The feeling of release that follows an intense or overwhelming experience in your roleplay.
  • Immersion. ■■■■■ - Being deeply immersed or engaged in the story, characters, or in the fiction as a whole.
  • Sociability. ■■■■ - Being able to spend time with and enjoy the company of the people you roleplay with out of character. E.g. Talking about your roleplay together, etc.
  • Mentorship. ■■■■ - The enjoyment of seeing someone that you have guided or are responsible for, go on to do well with that knowledge.
  • Expression. ■■■■ - The expression of characters' emotions and personality (your characters and others').
  • Humor. ■■■■ - Roleplays having lighthearted and funny elements in them, writing for laughs.
  • Edge. ■■■ - Dark themes or elements that push characters to their limit, not necessarily bleakness or the excess of it.
  • Freeform. ■■■■ - The free-wheeling player fun where rules are a convenience.
  • Mechanics. ■■■■ - Using the RPG mechanics the site offers, such as using actions in combat or rolling dice.
  • Power. ■■■ - The enjoyment of having a powerful character through optimization allowed by the rules.
  • Challenge. ■■■ - The enjoyment of triumph or winning of defeating a great enemy or overcoming adversity.
  • Risk. ■■ - The gambler's thrill, the fun of taking a big risk, the tension that comes with it, win or lose. Basically anything involving dice.
  • Change. ■■■■ - The desire for change and development when it comes to plot or characters.
  • Closure. ■■■■ - The ending of long or short roleplay threads, storylines and character arcs.
  • Schadenfreude. ■■■■ - The thrill of seeing the antagonist or the "bad guys" get what they deserve.
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