3.x BBCode Playtest Char Sheet

Messages
82
Gold
0
Mastery
0
Valor
12
Event
0
Special
0
Bright Kat
I am lazy, so you're kinda just getting what I made for Kat for Pan's challenge. But it's at least something for others to play with. Post your edits, cleanups, or otherwise prettier versions here and we can all use them. <3

[box2][banner=#ffb7c5][SIZE=6][fa]fa-solid fa-users fa-fw[/fa] [B]Kat Otsu[/B][/SIZE][/banner] [box][fleft][IMG width="100px"]https://sharedalbums.b-cdn.net/d347ea04-e426-4d10-aa1f-f0c79adbb17e.png?class=display[/IMG][/fleft][size=5] [hp=140]140[/hp][currentstatus][ncbox=Saves] • Fortitude = 0 • Reflex = 30 • Will = 20 [/ncbox] [ncbox=Movement] • Base: 2 • Bonus: 3[/ncbox] [/currentstatus][/box] [actioncard=Equipment] [cardlist] [cardenemy=Weapon <Rank C>] [LIST] [*]2x Hidden Daggers - Piercing Weapons [/LIST] [/cardenemy] [cardenemy=Accessory] [LIST] [*]Will Accessory [/LIST] [/cardenemy] [cardenemy=Light Armor <Rank C>] [LIST] [*][B]Free Action: Surge. [/B]Once per thread gain [I][B]advantage [/B][/I]on your next roll for your main action and all rolled BA. In addition, pick one of the options below: [LIST] [*]Gain a +20 bonus per your highest MR to any main action. [*]Gain +2 haste or movement per your highest offensive MR. [*]Revive 1 target (per highest support MR) anywhere on the map as long as you can see them. [/LIST] [/LIST] [/cardenemy] [/cardlist] [/actioncard] [actioncard=Basic Actions] [cardlist] [cardenemy=Attack] [LIST] [*]1d100 + MR + WR + other bonuses [/LIST] [/cardenemy] [cardenemy=Rush] [LIST] [*][B]Bonus Action.[/B] Double your total movement count this cycle. [/LIST] [/cardenemy] [cardenemy=Innate] [LIST] [*]You may attack multiple targets in the same square and adjacent enemies, but you must divide the damage evenly. Take retaliation damage for each enemy attacked this way if there is any, but halve each instance. [*]If you don’t have a 3rd target for Heal or Buff, the remaining charge goes to one of your targets [*]Always round up when you divide. [/LIST] [/cardenemy] [/cardlist] [/actioncard] [actioncard=Shadow Arts <Rank A>] [cardlist] [cardenemy=Sneak Attack] [LIST] [*][B]Roll:[/B] 1d100 + [50/20] + A + C + other bonuses [*][B]Success:[/B] 35+ [/LIST] [/cardenemy] [cardenemy=Special Critical Attack Alpha] [LIST] [*][B]Roll: [/B]2d100kh1 + A + C + other bonuses [*]Crit 80 to 100 (when crit = * 2) [/LIST] [/cardenemy] [cardenemy=Damage] [LIST] [*][B]Passive.[/B] All attack actions gain +5 bonus damage per mastery rank. [/LIST] [/cardenemy] [cardenemy=Duelist] [LIST] [*][B]Bonus Action.[/B] If you attack an enemy while on their square, your attack gains 35 extra damage. [/LIST] [/cardenemy] [cardenemy=Speed] [LIST] [*][B]Passive.[/B] Gain the following effect based on your highest ranked mastery: +2 movement [/LIST] [/cardenemy] [/cardlist] [/actioncard] [actioncard=Dynamism <Rank B>] [cardlist] [cardenemy=Rover] [LIST] [*][B]Passive. [/B]All damage resulting from moving is halved. [*][B]Bonus Action. [/B]Ignore all movement-based damage. In addition, you may split your movements, allowing you to move → act → move. [/LIST] [/cardenemy] [cardenemy=Momentum] [LIST] [*][B]Passive.[/B] +1 Movement. [*][B]Free Action.[/B] Convert each movement (used or unused) this cycle into 5 extra damage (max 100 damage). [/LIST] [/cardenemy] [/cardlist] [/actioncard] [actioncard=Piercing Weapons <Rank C>] [cardlist] [cardenemy=Sneak Attack] [LIST] [*][B]Roll:[/B] 1d100 + [50/20] + C + C + other bonuses [*][B]Success:[/B] 55+ [/LIST] [/cardenemy] [cardenemy=Special Critical Attack Alpha] [LIST] [*][B]Roll: [/B]2d100kh1 + C + C + other bonuses [*]Crit 80 to 100 (when crit = * 1.5) [/LIST] [/cardenemy] [/cardlist] [/actioncard] [/box2]

Kat Otsu

d347ea04-e426-4d10-aa1f-f0c79adbb17e.png

140 / 140
Saves
• Fortitude = 0
• Reflex = 30
• Will = 20

Movement
• Base: 2
• Bonus: 3


Equipment


Weapon <Rank C>

  • 2x Hidden Daggers - Piercing Weapons

Accessory

  • Will Accessory

Light Armor <Rank C>

  • Free Action: Surge. Once per thread gain advantage on your next roll for your main action and all rolled BA. In addition, pick one of the options below:
    • Gain a +20 bonus per your highest MR to any main action.
    • Gain +2 haste or movement per your highest offensive MR.
    • Revive 1 target (per highest support MR) anywhere on the map as long as you can see them.



Basic Actions


Attack

  • 1d100 + MR + WR + other bonuses

Rush

  • Bonus Action. Double your total movement count this cycle.

Innate

  • You may attack multiple targets in the same square and adjacent enemies, but you must divide the damage evenly. Take retaliation damage for each enemy attacked this way if there is any, but halve each instance.
  • If you don’t have a 3rd target for Heal or Buff, the remaining charge goes to one of your targets
  • Always round up when you divide.



Shadow Arts <Rank A>


Sneak Attack

  • Roll: 1d100 + [50/20] + A + C + other bonuses
  • Success: 35+

Special Critical Attack Alpha

  • Roll: 2d100kh1 + A + C + other bonuses
  • Crit 80 to 100 (when crit = * 2)

Damage

  • Passive. All attack actions gain +5 bonus damage per mastery rank.

Duelist

  • Bonus Action. If you attack an enemy while on their square, your attack gains 35 extra damage.

Speed

  • Passive. Gain the following effect based on your highest ranked mastery: +2 movement



Dynamism <Rank B>


Rover

  • Passive. All damage resulting from moving is halved.
  • Bonus Action. Ignore all movement-based damage. In addition, you may split your movements, allowing you to move → act → move.

Momentum

  • Passive. +1 Movement.
  • Free Action. Convert each movement (used or unused) this cycle into 5 extra damage (max 100 damage).



Piercing Weapons <Rank C>


Sneak Attack

  • Roll: 1d100 + [50/20] + C + C + other bonuses
  • Success: 55+

Special Critical Attack Alpha

  • Roll: 2d100kh1 + C + C + other bonuses
  • Crit 80 to 100 (when crit = * 1.5)




 
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