Normal
Plunging
Character
Gwyn ap Herne
Race: Human
Age: 27
Sex: Female
Sexuality: Homosexual
Relationship: Dating
Height: 6'6"
Build: Muscular
Reference: Here
Player
Sabine Bertrand
Nationality: French-American
Age: 29
Sex: Female
Sexuality: Homosexual
Relationship: Dating
Height: 6'0"
Build: Athletic
Reference: Here
Personality
Toward others, Gwyn is rather detached in more serious social interactions. Her eyes are generally on the world around her, lest she miss something, and her opinions are straightforward. She's blunt and to the point about things, even if it might come across as rude, but rarely with the intention of doing so. Her compassion is tempered with a caution she once lacked. Gwyn is happy to teach those that ask, help those that need it, and protect those that cannot do so themselves. She just watches her own back a little closer in their presence. Loyalty to others is won through action, not by the merit or words or passage of time and this belief has been firmly cemented while in Terrasphere. To fight at her side and face down fate with her? That is the only bond she sees worth forging. Like a pack of wolves, be her strength and you'll have her's.
There was a time when Gwyn was a whirlwind of potential, bold and wild with a notable lack of self-preservation. She started the game as a fearless and thrill-seeking junkie of sorts, finally free from her injury IRL, and happy to fall in combat or exploration so long as she was bettered by it in the end. She believed furiously that death wasn't permanent there and so everyone should be willing to press on against adversity. You don't gain experience in life by side-stepping challenges, after all. If she had to fail a thousand times, she'd make sure to succeed on attempt one thousand and one.
Things have changed. She still lives for the challenge and loses herself in the wild pulse of blood in her veins and pouring from wounds in the hunt. A shadow is cast on her optimism though, leaving her valiantly fighting the pessimism that whispers ill things in the back of her mind. Gwyn has seen horrible things happen, has done horrible things herself, and suffered like many others. Gwyn- no, Sabine has, for the first time in her life, known fear. Three strikes, and you're out and Gwyn's already got two.
Positive: Adaptive, Protective, Honest, Brave
Negative: Stubborn, Defiant, Bitter, Aggressive
Background
From a young age, Sabine was a wild child through and through. She played sports throughout her childhood, from soccer to softball to track and lacrosse. Her family often moved because of the nature of military work, but she wasn't too bothered. Her sisters constantly had to make new friends, while she found herself on a new team with a quickly formed bond between teammates. When they were shipped off to a base in California, things changed and Sabine found the outdoors. Be it with a group or by herself, she'd take off on weekends all throughout her last year of high school to go climbing and camping in the state and national parks, always looking for a new challenge for herself. When she graduated, it wasn't college that called. And it certainly wasn't settling down.
Sabine took a job with a company that ran tours through various state and national parks all over the world, and she took to it easily. She got to make money learning new places and showing people places she'd already tread the paths of, and taking part in competitions on occasion. There was no greater joy to the middle Bertrand daughter, even if her sisters poked fun at her living out of a car. Things have a way of changing, however. On a lone run, climbing an old haunt of hers, a rock gave way. Out of familiarity, she was careless with her holds and Sabine fell for her folly. She was lucky not to be paralyzed or dead. A dazed call on her cell had a climbing buddy headed her way, but her right leg and hip had taken a beating and multiple fractures left her unable to walk, much less climb.
Her father, settled in New Jersey and divorced from her mother for a few years, offered to help her pay for an apartment and physical therapy if she'd move close enough for him to help her. She accepted. They found a physical therapist, a new GP, and a small studio apartment for her to begin the long recovery. Sabine was sure she'd go mad with cabin fever before she healed. That is, until the day she came home from a therapy session to find an odd email awaiting her.
Sabine went from having never touched a video game in her life to earning herself glory, gold, and a fair amount of trauma as one of the top DPS players in Terrasphere. What started as a simple ranger, nothing more than a vehicle to let her climb unimpeded by her recovery, became a lethal name in the company of legends. Gwyn ap Herne. In the game she found unparalleled drive, loyal friends, loathed foes, and even a love of her own.
When the lockout hit, Sabine was forced to return to her physical therapy and work. What had become her whole life had been snatched away without warning. In time her mobility returned, and so she returned to work. The passion paled in comparison. Sabine eventually was contacted by a group reconnecting Terrasphere players and, more importantly, informing friends and families of the fates of those who had been locked in or died in game. Never one to remain in place, Sabine packed up the truck and hit the road to knock on doors while running from her own losses in Terrasphere. Then came the link.
Sabine took a job with a company that ran tours through various state and national parks all over the world, and she took to it easily. She got to make money learning new places and showing people places she'd already tread the paths of, and taking part in competitions on occasion. There was no greater joy to the middle Bertrand daughter, even if her sisters poked fun at her living out of a car. Things have a way of changing, however. On a lone run, climbing an old haunt of hers, a rock gave way. Out of familiarity, she was careless with her holds and Sabine fell for her folly. She was lucky not to be paralyzed or dead. A dazed call on her cell had a climbing buddy headed her way, but her right leg and hip had taken a beating and multiple fractures left her unable to walk, much less climb.
Her father, settled in New Jersey and divorced from her mother for a few years, offered to help her pay for an apartment and physical therapy if she'd move close enough for him to help her. She accepted. They found a physical therapist, a new GP, and a small studio apartment for her to begin the long recovery. Sabine was sure she'd go mad with cabin fever before she healed. That is, until the day she came home from a therapy session to find an odd email awaiting her.
Sabine went from having never touched a video game in her life to earning herself glory, gold, and a fair amount of trauma as one of the top DPS players in Terrasphere. What started as a simple ranger, nothing more than a vehicle to let her climb unimpeded by her recovery, became a lethal name in the company of legends. Gwyn ap Herne. In the game she found unparalleled drive, loyal friends, loathed foes, and even a love of her own.
When the lockout hit, Sabine was forced to return to her physical therapy and work. What had become her whole life had been snatched away without warning. In time her mobility returned, and so she returned to work. The passion paled in comparison. Sabine eventually was contacted by a group reconnecting Terrasphere players and, more importantly, informing friends and families of the fates of those who had been locked in or died in game. Never one to remain in place, Sabine packed up the truck and hit the road to knock on doors while running from her own losses in Terrasphere. Then came the link.
Occupation: Professional Climber
Special Skills: Rock Climbing, Outdoor Survival
Out of Character
Played by: @Vale
Player tag: @Gwyn ap Herne
UI-locked? No
Year 8
IG (Mabinogi) Dowra
RL (Mabinogi) Dowra
Every time you see a sword skewering you, or another person, it will appear as the exact replica of the dark sword. It will sicken you.