Normal
No death
Character
Corsair
Race: Magia
Age: 23
Sex: Female
Sexuality: Bisexual
Relationship: Single
Height: 5'7"
Build: Slim, athletic
Reference: Here
Player
Victoria Miles
Nationality: United States
Age: 34
Sex: Female
Sexuality: Bisexual
Relationship: Single
Height:
Build: Sharp, lithe, thin and angular.
Reference: Here
Personality
Victoria is a people-person. In conversation she's direct and not unkind in her words. However, there is little time in her life for face-to-face fraternization. She'd much prefer to send a precisely worded text or email. She can type faster than she can talk, anyway.
People are fine. Some might argue that they're almost as good as computers. The only problem is that people don't follow orders well. They're always being 'independent' and 'forward-thinking'.
In life, research, and battle, the only thing that matters is cohesive, singular focus. Identify the goal, formulate an efficient plan, and then execute it perfectly.
What do sports teams, bee hives, and monarchies all have in common? They all follow the rule of a SINGULAR, authoritative figure. And they all work.
Coaches exist so that sports players don't have to waste precious glucose forming independent thoughts. Bees are born with a preset role in a greater structure, which enables the hive to work more effectively.
Why do you think the royal advisor is such a popular villain trope? That's right, because all they do is get in the way of the king's singular vision and make the whole kingdom less efficient.
Victoria believes that people are at their best when they have clear goals to follow. Her goal is to create a perfect AI copy of her own consciousness.
Positive: Efficient, analytical, authoritative
Negative: Direct, cold, bossy
Background
Victoria Miles was born as Sarah Miles, and grew up in the city.
As a kid, she collected bugs and small animals in her backyard, fascinated by how they moved and acted. Why do frogs jump but snakes slither?
In junior high, she started making robots. Simple machines with plug-and-play coding that responded to simple stimuli. Her pride and joy was a robotic frog that jumped over black lines.
In high school, she set her sights on more specific goals: make something that can talk. She ended up with a chatbot that could accurately determine which of her friends was writing and insult them correctly within 15 minutes of conversation, just through writing style and common grammatical patterns. Narrow application, but very effective.
At 18, Sarah finally changed her name. She picked Victoria for its regal connotations. She also dyed her hair grey and stopped smiling as much. People started to listen to her more. It was wonderful.
She went to college and studied Robotics and Adaptive Systems. After graduating she did a graduates thesis in synthetic transport mechanisms, and how to adapt animal movements to mechanical bodies. While it was primarily theoretical, she did recreate her childhood frog experiment. This time it could also climb walls and catch flies.
She submitted her thesis, and soon after received numerous offers from groups working on AI. She turned down Boston Dynamics because their dog bot was just going to be used for war. No. The movement systems were just part of her greater goal.
Victoria joined a company working on more humanoid endeavors, making a proper, functional AI. Eight years later their work was plateauing. What was wrong? What were they missing?
When she heard about Terrasphere, things began to crystalize. If they had reached the current limits moving from robot to human, maybe it was time to work backwards.
She made herself a robot character, a 'Magia', and vowed to play as close to a robot as possible. If she could understand the shift from human to robot, then maybe it would help her make the same journey backwards in real life.
If she could become robotic enough that human players thought she was an AI then she would have achieved her goal. Victoria called it the 'Reverse Turing Test' and, with a paid research grant for 'independent research' and a sigh of relief from her coworkers, she logged on.
As a kid, she collected bugs and small animals in her backyard, fascinated by how they moved and acted. Why do frogs jump but snakes slither?
In junior high, she started making robots. Simple machines with plug-and-play coding that responded to simple stimuli. Her pride and joy was a robotic frog that jumped over black lines.
In high school, she set her sights on more specific goals: make something that can talk. She ended up with a chatbot that could accurately determine which of her friends was writing and insult them correctly within 15 minutes of conversation, just through writing style and common grammatical patterns. Narrow application, but very effective.
At 18, Sarah finally changed her name. She picked Victoria for its regal connotations. She also dyed her hair grey and stopped smiling as much. People started to listen to her more. It was wonderful.
She went to college and studied Robotics and Adaptive Systems. After graduating she did a graduates thesis in synthetic transport mechanisms, and how to adapt animal movements to mechanical bodies. While it was primarily theoretical, she did recreate her childhood frog experiment. This time it could also climb walls and catch flies.
She submitted her thesis, and soon after received numerous offers from groups working on AI. She turned down Boston Dynamics because their dog bot was just going to be used for war. No. The movement systems were just part of her greater goal.
Victoria joined a company working on more humanoid endeavors, making a proper, functional AI. Eight years later their work was plateauing. What was wrong? What were they missing?
When she heard about Terrasphere, things began to crystalize. If they had reached the current limits moving from robot to human, maybe it was time to work backwards.
She made herself a robot character, a 'Magia', and vowed to play as close to a robot as possible. If she could understand the shift from human to robot, then maybe it would help her make the same journey backwards in real life.
If she could become robotic enough that human players thought she was an AI then she would have achieved her goal. Victoria called it the 'Reverse Turing Test' and, with a paid research grant for 'independent research' and a sigh of relief from her coworkers, she logged on.
Occupation: Artificial Intelligence Researcher
Special Skills: Robotics, Typing Games
Out of Character
Played by: @Schodusk
Player tag: @Corsair
UI-locked? No
Year 8
IG (Girls' Frontline) RPK-16
RL (Girls' Frontline) Lady Grey