Character

Normal

No death



Character


Alastair Brass

Race: Human
Age: 55
Sex: Male

Sexuality: Asexual
Relationship: Single

Height: 5'7"
Build: Average
Reference: Here
Player


Lucas Fischer

Nationality: United States
Age: 34
Sex: Male

Sexuality: Bisexual
Relationship: Single

Height: 5'7"
Build: Thin
Reference: Here

Personality


Alastair intends to be seen so loudly and so obnoxiously that he becomes impossible to see as anything but a passing amusement to most and a carefree confidante to some. His persona is ultimately a gaudy act intended to mislead from his true goals in Terrasphere.

This game is an odd one and there are many questions that need answering. As a rampant perfectionist, his work is never done, and he is nothing if not thorough. Alastair plays the chameleon, shifting his personality as needed to seem nonthreatening and dependable to other players. His supportive magic is key to such a strategy. People talk under duress when there's no other avenue, and if someone can heal wounds, perhaps they can heal ones of a mental or emotional sense as well? And so they lean on the shoulder Alastair offers. Gradually he collects little details, connects distant dots, and pulls together a clearer and clearer picture of the events and impacts the game has on the people within it.

There are occasions, of course, where his truer personality shines through. Alastair has a deep well of sincere sympathy and concern for others. While he may have some derision for the game and, initially at least, the people who play it? He still wants them to make it out alive. Preferably whole and hale. He's sentimental at heart. Fatherly even, though he'd be loath to admit it.

Positive: Flamboyant, Insightful, Supportive
Negative: Manipulative, Nosy, Worrywart

Background


Lucas Fischer is neither the first nor the last to be enraptured by tales of a mysterious VRMMORPG. In fact, he wasn't enraptured at all. Years of education, travel, apprenticeship, research, writing, publishing, and renown meant nothing outside the circles he wrote in. He had had the honor to look through the windows of others' lives, to study and write on experiences most would never know, and to offer the findings of the impacts of those conditions on their survivors. Real trauma. Real tragedy. Real stories with real people at their hearts, their identities largely preserved, who had offered their memories and thoughts for the education of others. He never imagined the common man would remember his name scrawled under some headlining article on the psychological impacts of surviving a months-long black out in a filthy rich city designed entirely for tourism and not at all for the infrastructure to support those living there.

And then his boss, one Ms. Alexandria Cartwright, gave him an assignment? He'd balked, bitched, and thrown a fit for the ages, but there was nothing for it. On one hand, she trusted him to handle the emotionally and socially tense nature of the topic. On the other, she enjoyed tormenting him for her own sick kicks. He'd put money on it.

Now, under the name Alastair Brass, journalist Lucas Fischer finds himself having to sink a chunk of his savings into a ridiculously complicated VR setup to play some mythic, killer game. The sooner he can get this deep dive into the psyches of the people who are willing to play a potentially lethal game and endure realistic (and simultaneously fantastical) pain? The sooner he can publish the fucking paper, leech some of Ms. Cartwright's cash via a fat paycheck, and get back to real journalism.

The fuck is wrong with kids these days?

Occupation: Investigative Journalist
Special Skills: Investigation, Apparently Method Acting

Out of Character


Played by: @Vale
Player tag: @Alastair Brass

UI-locked? No
Year 8

IG (Fate/Grand Order) James Moriarty
RL (Hyponosis Mic) Iruma Jyuto



Afflictions

Death: 0

 
Statistics

Traits & Build

Magic Receptacle (Sight)
Mastery slot
Spirit Magic
D
Mastery slot
Summon
C
Mastery slot
Aeromancy
D
Weapon Slot
Weapon
D
Light Armor Slot
Light Armor
D
Build
Alastair heavily focuses on modified Spirit Magic in and out of combat. He is almost constantly surrounded by at least a few weak, minor spirits that he summons into the shapes of brilliant blue butterflies. While this causes a near constant drain of energy, he keeps the more passive summons in fragile forms and small numbers to regain at roughly the same energy cost. In combat, he calls upon the Summon mastery to draw upon greater and greater souls to aid him until the battlefield is covered in a swarm of flickering wings. His flair for the dramatic adds a dangerous air to what others would perhaps assume is purely a support build. Aeromancy gives his summoned souls their lethal edge. In a moment, an idly fluttering butterfly alighting on a shoulder turns dangerous as the raw magic of the spirit electrifies. The scent of ozone accompanies Alastair and his darling swarm, both his personality and his summons a livewire of raw energy and carefully honed grace.

To be honest, he prefers shattering his summons on enemies in a grand show over actually using them to heal allies, but Alastair is known to play favorites when he does take up the healing arts. Regardless of acts he puts on, his has a soft spot for gentler souls and younger individuals who find themselves in need of a guardian- whether they realize it or not.

Equipment Tags

Gloves (Accessory Weapon)
Finery (Light Armor)

Trait Description
Magic Receptacle (Sight). Given his choices in masteries, Alastair has an uncanny sense for spirits and magics. His close tie to the small souls he summons gives him an ethereal sight layered over the world, coursing with pale wisps that clue him into magical effects and creatures.
 
Full Character Sheet
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